feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
321
SVSim.BattleEngine/Engine/UIKeyNavigation.cs
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321
SVSim.BattleEngine/Engine/UIKeyNavigation.cs
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using System;
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using UnityEngine;
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[AddComponentMenu("NGUI/Interaction/Key Navigation")]
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public class UIKeyNavigation : MonoBehaviour
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{
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public enum Constraint
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{
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None,
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Vertical,
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Horizontal,
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Explicit
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}
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public static BetterList<UIKeyNavigation> list = new BetterList<UIKeyNavigation>();
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public Constraint constraint;
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public GameObject onUp;
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public GameObject onDown;
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public GameObject onLeft;
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public GameObject onRight;
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public GameObject onClick;
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public GameObject onTab;
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public bool startsSelected;
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[NonSerialized]
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private bool mStarted;
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public static int mLastFrame = 0;
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public static UIKeyNavigation current
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{
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get
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{
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GameObject hoveredObject = UICamera.hoveredObject;
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if (hoveredObject == null)
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{
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return null;
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}
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return hoveredObject.GetComponent<UIKeyNavigation>();
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}
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}
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public bool isColliderEnabled
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{
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get
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{
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if (base.enabled && base.gameObject.activeInHierarchy)
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{
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Collider component = GetComponent<Collider>();
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if (component != null)
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{
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return component.enabled;
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}
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Collider2D component2 = GetComponent<Collider2D>();
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if (component2 != null)
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{
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return component2.enabled;
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}
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return false;
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}
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return false;
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}
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}
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protected virtual void OnEnable()
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{
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list.Add(this);
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if (mStarted)
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{
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Start();
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}
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}
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private void Start()
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{
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mStarted = true;
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if (startsSelected && isColliderEnabled)
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{
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UICamera.hoveredObject = base.gameObject;
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}
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}
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protected virtual void OnDisable()
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{
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list.Remove(this);
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}
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private static bool IsActive(GameObject go)
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{
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if ((bool)go && go.activeInHierarchy)
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{
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Collider component = go.GetComponent<Collider>();
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if (component != null)
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{
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return component.enabled;
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}
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Collider2D component2 = go.GetComponent<Collider2D>();
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if (component2 != null)
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{
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return component2.enabled;
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}
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return false;
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}
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return false;
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}
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public GameObject GetLeft()
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{
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if (IsActive(onLeft))
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{
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return onLeft;
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}
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if (constraint == Constraint.Vertical || constraint == Constraint.Explicit)
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{
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return null;
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}
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return Get(Vector3.left, 1f, 2f);
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}
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public GameObject GetRight()
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{
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if (IsActive(onRight))
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{
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return onRight;
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}
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if (constraint == Constraint.Vertical || constraint == Constraint.Explicit)
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{
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return null;
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}
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return Get(Vector3.right, 1f, 2f);
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}
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public GameObject GetUp()
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{
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if (IsActive(onUp))
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{
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return onUp;
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}
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if (constraint == Constraint.Horizontal || constraint == Constraint.Explicit)
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{
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return null;
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}
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return Get(Vector3.up, 2f);
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}
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public GameObject GetDown()
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{
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if (IsActive(onDown))
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{
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return onDown;
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}
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if (constraint == Constraint.Horizontal || constraint == Constraint.Explicit)
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{
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return null;
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}
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return Get(Vector3.down, 2f);
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}
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public GameObject Get(Vector3 myDir, float x = 1f, float y = 1f)
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{
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Transform transform = base.transform;
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myDir = transform.TransformDirection(myDir);
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Vector3 center = GetCenter(base.gameObject);
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float num = float.MaxValue;
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GameObject result = null;
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for (int i = 0; i < list.size; i++)
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{
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UIKeyNavigation uIKeyNavigation = list[i];
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if (uIKeyNavigation == this || uIKeyNavigation.constraint == Constraint.Explicit || !uIKeyNavigation.isColliderEnabled)
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{
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continue;
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}
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UIWidget component = uIKeyNavigation.GetComponent<UIWidget>();
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if (component != null && component.alpha == 0f)
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{
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continue;
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}
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Vector3 direction = GetCenter(uIKeyNavigation.gameObject) - center;
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if (!(Vector3.Dot(myDir, direction.normalized) < 0.707f))
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{
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direction = transform.InverseTransformDirection(direction);
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direction.x *= x;
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direction.y *= y;
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float sqrMagnitude = direction.sqrMagnitude;
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if (!(sqrMagnitude > num))
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{
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result = uIKeyNavigation.gameObject;
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num = sqrMagnitude;
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}
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}
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}
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return result;
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}
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protected static Vector3 GetCenter(GameObject go)
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{
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UIWidget component = go.GetComponent<UIWidget>();
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UICamera uICamera = UICamera.FindCameraForLayer(go.layer);
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if (uICamera != null)
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{
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Vector3 position = go.transform.position;
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if (component != null)
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{
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Vector3[] worldCorners = component.worldCorners;
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position = (worldCorners[0] + worldCorners[2]) * 0.5f;
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}
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position = uICamera.cachedCamera.WorldToScreenPoint(position);
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position.z = 0f;
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return position;
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}
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if (component != null)
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{
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Vector3[] worldCorners2 = component.worldCorners;
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return (worldCorners2[0] + worldCorners2[2]) * 0.5f;
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}
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return go.transform.position;
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}
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public virtual void OnNavigate(KeyCode key)
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{
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if (!UIPopupList.isOpen && mLastFrame != Time.frameCount)
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{
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mLastFrame = Time.frameCount;
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GameObject gameObject = null;
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switch (key)
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{
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case KeyCode.LeftArrow:
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gameObject = GetLeft();
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break;
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case KeyCode.RightArrow:
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gameObject = GetRight();
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break;
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case KeyCode.UpArrow:
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gameObject = GetUp();
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break;
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case KeyCode.DownArrow:
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gameObject = GetDown();
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break;
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}
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if (gameObject != null)
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{
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UICamera.hoveredObject = gameObject;
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}
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}
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}
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public virtual void OnKey(KeyCode key)
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{
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if (UIPopupList.isOpen || mLastFrame == Time.frameCount)
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{
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return;
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}
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mLastFrame = Time.frameCount;
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if (key != KeyCode.Tab)
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{
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return;
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}
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GameObject gameObject = onTab;
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if (gameObject == null)
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{
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if (UICamera.GetKey(KeyCode.LeftShift) || UICamera.GetKey(KeyCode.RightShift))
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{
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gameObject = GetLeft();
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if (gameObject == null)
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{
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gameObject = GetUp();
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}
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if (gameObject == null)
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{
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gameObject = GetDown();
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}
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if (gameObject == null)
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{
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gameObject = GetRight();
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}
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}
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else
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{
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gameObject = GetRight();
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if (gameObject == null)
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{
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gameObject = GetDown();
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}
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if (gameObject == null)
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{
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gameObject = GetUp();
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}
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if (gameObject == null)
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{
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gameObject = GetLeft();
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}
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}
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}
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if (gameObject != null)
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{
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UICamera.currentScheme = UICamera.ControlScheme.Controller;
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UICamera.hoveredObject = gameObject;
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UIInput component = gameObject.GetComponent<UIInput>();
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if (component != null)
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{
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component.isSelected = true;
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}
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}
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}
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protected virtual void OnClick()
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{
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if (NGUITools.GetActive(onClick))
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{
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UICamera.hoveredObject = onClick;
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}
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}
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}
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