feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
242
SVSim.BattleEngine/Engine/TurnPanelControl.cs
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242
SVSim.BattleEngine/Engine/TurnPanelControl.cs
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using System.Collections;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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public class TurnPanelControl : MonoBehaviour, ITurnPanelControl
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{
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[SerializeField]
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private UIPanel TurnPanel;
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[SerializeField]
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private UISprite TurnTitle;
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[SerializeField]
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private UISprite SubTurnTitle;
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[SerializeField]
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private UILabel SubTurnLabel;
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[SerializeField]
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private UITable SubEvoTable;
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[SerializeField]
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private UISprite SubEvoTitle;
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[SerializeField]
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private UISprite SubEvoTurn;
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[SerializeField]
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private UILabel SubEvoLabel;
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[SerializeField]
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private UIPanel EvoPanel;
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[SerializeField]
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private UISprite EvoText;
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[SerializeField]
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private UIPanel ArcanePanel;
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[SerializeField]
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private UISprite ArcaneOut;
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[SerializeField]
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private UISprite ArcaneIn;
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[SerializeField]
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private UISprite Bg;
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private int evoCnt;
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private bool isPlayer;
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[HideInInspector]
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public bool isEvoEnableP;
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[HideInInspector]
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public bool isEvoEnableE;
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private GameObject m_effectGameObject;
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private IEnumerator _turnStartSequenceEnumerator;
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public GameObject GameObject => base.gameObject;
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public void Initialize(bool isEvoEnableP = true, bool isEvoEnableE = true)
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{
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this.isEvoEnableP = isEvoEnableP;
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this.isEvoEnableE = isEvoEnableE;
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TurnPanel.alpha = 0f;
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EvoPanel.alpha = 0f;
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ArcanePanel.alpha = 0f;
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Bg.alpha = 0f;
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_turnStartSequenceEnumerator = RunUI();
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}
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public VfxBase LoadResource()
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{
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return new WaitLoadEffectAndSetSeVfx("cmn_ui_yourturn_3", "se_cmn_ui_yourturn_3", delegate(GameObject e)
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{
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m_effectGameObject = e;
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});
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}
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public void StartUI(int turn, int evo, bool isP)
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{
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base.gameObject.SetActive(value: true);
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evoCnt = evo;
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isPlayer = isP;
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if (isPlayer)
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{
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TurnTitle.spriteName = "img_your_turn_panel_01";
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SubTurnTitle.spriteName = "img_your_turn_count_panel_01";
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SubEvoTitle.spriteName = "text_battle_evo_left_01";
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if (evoCnt + 1 == 1)
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{
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SubEvoTurn.spriteName = "text_battle_evo_right_01_1";
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}
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else
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{
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SubEvoTurn.spriteName = "text_battle_evo_right_01_2";
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}
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ArcaneIn.spriteName = "arcane_01_ring";
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ArcaneOut.spriteName = "arcane_01_ring";
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SubTurnLabel.effectColor = new Color(0f, 0.5f, 0.9f, 0.5f);
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SubEvoLabel.effectColor = new Color(0f, 0.5f, 0.9f, 0.5f);
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if (isEvoEnableP)
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{
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SubTurnTitle.gameObject.SetActive(value: false);
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SubEvoTable.gameObject.SetActive(value: true);
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SubEvoLabel.text = (evoCnt + 1).ToString();
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}
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else
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{
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SubTurnTitle.gameObject.SetActive(value: true);
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SubEvoTable.gameObject.SetActive(value: false);
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SubTurnLabel.text = turn.ToString();
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}
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}
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else
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{
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TurnTitle.spriteName = "img_your_turn_panel_02";
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SubTurnTitle.spriteName = "img_your_turn_count_panel_02";
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SubEvoTitle.spriteName = "text_battle_evo_left_02";
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if (evoCnt + 1 == 1)
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{
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SubEvoTurn.spriteName = "text_battle_evo_right_02_1";
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}
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else
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{
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SubEvoTurn.spriteName = "text_battle_evo_right_02_2";
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}
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ArcaneIn.spriteName = "arcane_02_ring";
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ArcaneOut.spriteName = "arcane_02_ring";
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SubTurnLabel.effectColor = new Color(0.75f, 0f, 0.25f, 0.5f);
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SubEvoLabel.effectColor = new Color(0.75f, 0f, 0.25f, 0.5f);
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if (isEvoEnableE)
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{
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SubTurnTitle.gameObject.SetActive(value: false);
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SubEvoTable.gameObject.SetActive(value: true);
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SubEvoLabel.text = (evoCnt + 1).ToString();
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}
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else
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{
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SubTurnTitle.gameObject.SetActive(value: true);
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SubEvoTable.gameObject.SetActive(value: false);
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SubTurnLabel.text = turn.ToString();
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}
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}
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SnapSprites();
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TurnPanel.alpha = 0f;
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EvoPanel.alpha = 0f;
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ArcanePanel.alpha = 0f;
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Bg.alpha = 0f;
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StopCoroutine(_turnStartSequenceEnumerator);
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_turnStartSequenceEnumerator = RunUI();
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StartCoroutine(_turnStartSequenceEnumerator);
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}
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private IEnumerator RunUI()
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{
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TweenAlpha.Begin(Bg.gameObject, 0.2f, 0.5f);
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TweenAlpha.Begin(TurnPanel.gameObject, 0.2f, 1f);
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TurnPanel.transform.localScale = Vector3.one * 0.01f;
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iTween.ScaleTo(TurnPanel.gameObject, iTween.Hash("scale", Vector3.one * 0.95f, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeOutQuad));
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TweenAlpha.Begin(ArcanePanel.gameObject, 0.2f, 1f);
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ArcanePanel.transform.localScale = Vector3.one * 10f;
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iTween.ScaleTo(ArcanePanel.gameObject, iTween.Hash("scale", Vector3.one * 1.05f, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeOutQuad));
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yield return new WaitForSeconds(0.2f);
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TurnPanel.transform.localScale = Vector3.one * 0.95f;
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iTween.ScaleTo(TurnPanel.gameObject, iTween.Hash("scale", Vector3.one, "time", 1f, "islocal", true, "easetype", iTween.EaseType.easeOutQuad));
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ArcanePanel.transform.localScale = Vector3.one * 1.05f;
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iTween.ScaleTo(ArcanePanel.gameObject, iTween.Hash("scale", Vector3.one, "time", 1f, "islocal", true, "easetype", iTween.EaseType.easeOutQuad));
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yield return new WaitForSeconds(0.5f);
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if ((isPlayer && isEvoEnableP) || (!isPlayer && isEvoEnableE))
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{
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SubEvoLabel.transform.localScale = Vector3.one;
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if (isPlayer)
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{
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if (evoCnt == 1)
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{
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SubEvoTurn.spriteName = "text_battle_evo_right_01_1";
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}
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else
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{
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SubEvoTurn.spriteName = "text_battle_evo_right_01_2";
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}
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}
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else if (evoCnt == 1)
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{
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SubEvoTurn.spriteName = "text_battle_evo_right_02_1";
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}
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else
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{
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SubEvoTurn.spriteName = "text_battle_evo_right_02_2";
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}
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SnapSprites();
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yield return new WaitForSeconds(0.05f);
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SubEvoLabel.text = evoCnt.ToString();
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SubEvoLabel.transform.localScale = Vector3.one * 1.5f;
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iTween.ScaleTo(SubEvoLabel.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeOutQuad));
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yield return new WaitForSeconds(0.45f);
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}
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else
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{
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yield return new WaitForSeconds(0.5f);
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}
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iTween.ScaleTo(TurnPanel.gameObject, iTween.Hash("scale", Vector3.one * 0.01f, "time", 0.4f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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iTween.ScaleTo(ArcanePanel.gameObject, iTween.Hash("scale", Vector3.one * 10f, "time", 0.4f, "islocal", true, "easetype", iTween.EaseType.easeInExpo));
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TweenAlpha.Begin(TurnPanel.gameObject, 0.4f, 0f);
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TweenAlpha.Begin(ArcanePanel.gameObject, 0.4f, 0f);
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if (evoCnt == 0 && ((isPlayer && isEvoEnableP) || (!isPlayer && isEvoEnableE)))
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{
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yield return new WaitForSeconds(0.2f);
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BattleManagerBase.GetIns().VfxMgr.RegisterImmediateVfx(new PlayEffectAndSeVfx(() => m_effectGameObject, Vector3.zero));
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yield return new WaitForSeconds(0.2f);
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EvoPanel.alpha = 1f;
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EvoPanel.transform.localScale = Vector3.one * 1.05f;
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iTween.ScaleTo(EvoPanel.gameObject, iTween.Hash("scale", Vector3.one, "time", 1.5f, "islocal", true, "easetype", iTween.EaseType.linear));
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yield return new WaitForSeconds(1.2f);
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TweenAlpha.Begin(EvoPanel.gameObject, 0.3f, 0f);
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if (isPlayer)
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{
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isEvoEnableP = false;
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}
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else
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{
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isEvoEnableE = false;
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}
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}
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TweenAlpha.Begin(Bg.gameObject, 0.2f, 0f);
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yield return new WaitForSeconds(0.3f);
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base.gameObject.SetActive(value: false);
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}
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private void SnapSprites()
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{
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TurnTitle.MakePixelPerfect();
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SubEvoTitle.MakePixelPerfect();
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SubEvoTurn.MakePixelPerfect();
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SubEvoTable.Reposition();
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}
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}
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