feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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181
SVSim.BattleEngine/Engine/TaskManager.cs
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181
SVSim.BattleEngine/Engine/TaskManager.cs
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.Scripts.Network.Task.Arena;
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using Wizard.Scripts.Network.Task.Arena.TwoPick;
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public class TaskManager : MonoBehaviour
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{
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private NetworkManager networkManager;
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private GameObject returnSendObj;
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private static TaskManager main;
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private string returnMsg = "";
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private const string mypageSendTraceFlag_Key = "mypageSendTraceFlag";
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private void Awake()
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{
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main = this;
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}
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public static TaskManager GetInstance()
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{
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return main;
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}
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private NetworkManager getNetworkManager()
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{
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if (networkManager == null)
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{
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networkManager = Toolbox.NetworkManager;
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}
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return networkManager;
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}
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public void StartMailTop(GameObject sendObj, string msg, bool isTutorial)
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{
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returnMsg = msg;
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returnSendObj = sendObj;
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MailTopTask mailTopTask = new MailTopTask();
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mailTopTask.SetParameter(isTutorial);
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StartCoroutine(getNetworkManager().Connect(mailTopTask, mailtop, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
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}
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private void mailtop(NetworkTask.ResultCode error)
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{
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returnSendObj.SendMessage(returnMsg);
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}
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private void ReadMail(NetworkTask.ResultCode error)
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{
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returnSendObj.SendMessage(returnMsg);
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}
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private void UserData(NetworkTask.ResultCode error)
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{
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returnSendObj.SendMessage(returnMsg);
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}
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public void StartArenaTopTaskData(GameObject sendObj, string msg, int mode)
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{
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returnMsg = msg;
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returnSendObj = sendObj;
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ArenaTopTaskBase taskInstance = ArenaTopTaskBase.GetTaskInstance(mode);
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taskInstance.SetParameter();
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StartCoroutine(getNetworkManager().Connect(taskInstance, ArenaTopTaskData, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
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}
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private void ArenaTopTaskData(NetworkTask.ResultCode error)
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{
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returnSendObj.SendMessage(returnMsg);
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}
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public void StartArenaPrepareData(GameObject sendObj, string msg, int mode, int payType)
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{
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returnMsg = msg;
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returnSendObj = sendObj;
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ArenaEntryTaskBase taskInstance = ArenaEntryTaskBase.GetTaskInstance(mode);
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taskInstance.SetParameter(payType);
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StartCoroutine(getNetworkManager().Connect(taskInstance, ArenaPrepareData, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
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}
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private void ArenaPrepareData(NetworkTask.ResultCode error)
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{
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returnSendObj.SendMessage(returnMsg);
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}
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public void StartArenaClassCharaChooseData(GameObject sendObj, string msg, int classId)
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{
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ClassCharaChooseTask classCharaChooseTask = new ClassCharaChooseTask();
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classCharaChooseTask.SetParameter(classId);
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StartTask(classCharaChooseTask, sendObj, msg);
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}
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public void StartTask(NetworkTask task, GameObject sendObj, string msg)
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{
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returnMsg = msg;
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returnSendObj = sendObj;
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StartCoroutine(getNetworkManager().Connect(task, SendMessage, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
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}
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public void StartArenaCardChooseTaskData(GameObject sendObj, string msg, int selectedId)
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{
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CardChooseTask cardChooseTask = new CardChooseTask();
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cardChooseTask.SetParameter(selectedId);
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StartTask(cardChooseTask, sendObj, msg);
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}
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private void SendMessage(NetworkTask.ResultCode error)
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{
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returnSendObj.SendMessage(returnMsg);
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}
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public void StartArenaRetireTaskData(GameObject sendObj, string msg, int mode)
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{
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returnMsg = msg;
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returnSendObj = sendObj;
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ArenaRetireTaskBase taskInstance = ArenaRetireTaskBase.GetTaskInstance(mode);
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taskInstance.SetParameter();
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StartCoroutine(getNetworkManager().Connect(taskInstance, ArenaRetireTaskData, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
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}
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private void ArenaRetireTaskData(NetworkTask.ResultCode error)
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{
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returnSendObj.SendMessage(returnMsg);
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}
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public void StartArenaFinishTaskData(GameObject sendObj, string msg, int mode)
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{
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returnMsg = msg;
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returnSendObj = sendObj;
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FinishTask finishTask = new FinishTask();
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finishTask.SetParameter();
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StartCoroutine(getNetworkManager().Connect(finishTask, ArenaFinishTaskData, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
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}
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private void ArenaFinishTaskData(NetworkTask.ResultCode error)
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{
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returnSendObj.SendMessage(returnMsg);
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}
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public static void GetErrorMsgFromCode(int code, out string msg, out string title)
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{
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string key = "Error_" + code.ToString("0000");
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string key2 = "ErrorHeader_" + code.ToString("0000");
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msg = Data.SystemText.Get(key);
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title = Data.SystemText.Get(key2);
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}
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public void ClearLastLogKey()
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{
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LocalLog.ClearLastLogKey();
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NotMyPageSend();
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}
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public void MyPageSend()
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{
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PlayerPrefs.SetInt("mypageSendTraceFlag", 1);
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}
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public void NotMyPageSend()
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{
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PlayerPrefs.SetInt("mypageSendTraceFlag", 0);
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}
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public bool IsMyPageSend()
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{
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if (PlayerPrefs.GetInt("mypageSendTraceFlag") != 1)
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{
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return false;
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}
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return true;
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}
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private void BackToHome()
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{
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.MyPage);
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}
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}
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