feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
135
SVSim.BattleEngine/Engine/SpellBattleCard.cs
Normal file
135
SVSim.BattleEngine/Engine/SpellBattleCard.cs
Normal file
@@ -0,0 +1,135 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Wizard;
|
||||
using Wizard.Battle.Card;
|
||||
using Wizard.Battle.View;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
|
||||
public class SpellBattleCard : BattleCardBase
|
||||
{
|
||||
private bool _isActionCard;
|
||||
|
||||
private static SkillCreator.SkillBuildInfo _sharedSpellChargeBuildInfo;
|
||||
|
||||
public override bool IsActionCard => _isActionCard;
|
||||
|
||||
public override bool IsEvolution => false;
|
||||
|
||||
public override bool IsInplay => false;
|
||||
|
||||
public override bool IsSpell => true;
|
||||
|
||||
public override bool IsDead => false;
|
||||
|
||||
public override bool Movable(bool isCheckOnDraw = true, bool isSkipSelecting = false, CHECK_CONDITION_MUTATIONSKILL_TYPE type = CHECK_CONDITION_MUTATIONSKILL_TYPE.NONE, bool isRecording = false)
|
||||
{
|
||||
if (!base.Movable(isCheckOnDraw, isSkipSelecting, CHECK_CONDITION_MUTATIONSKILL_TYPE.NONE, isRecording))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return IsSelectableSkillTarget();
|
||||
}
|
||||
|
||||
public bool IsSelectableSkillTarget()
|
||||
{
|
||||
bool flag = false;
|
||||
IEnumerable<SkillBase> source = base.Skills.Skip(1);
|
||||
IEnumerable<SkillBase> source2 = source.Where((SkillBase s) => s.IsWhenPlaySkill && s.IsUserSelectType && !s.IsEmptyHandedUserSelectType);
|
||||
BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SelfBattlePlayer, base.OpponentBattlePlayer);
|
||||
List<SkillBase> source3 = new List<SkillBase>();
|
||||
SkillConditionCheckerOption checkerOption = new SkillConditionCheckerOption();
|
||||
if (source2.Any())
|
||||
{
|
||||
source3 = source2.Where((SkillBase s) => s.CheckCondition(playerInfoPair, checkerOption, isPrePlay: true)).ToList();
|
||||
if (source3.Count() <= 0)
|
||||
{
|
||||
flag = false;
|
||||
}
|
||||
}
|
||||
bool flag2 = base.Skills.CheckWhenPlayCondition(playerInfoPair, isPrePlay: true);
|
||||
if (flag2)
|
||||
{
|
||||
if (source3.Any())
|
||||
{
|
||||
int targetCount = 0;
|
||||
flag = source3.All((SkillBase s) => s.CalcApplyTargets(s.SkillPrm.CreateInfoPair(), checkerOption, ref targetCount, isCheckInHand: true).Any());
|
||||
}
|
||||
}
|
||||
else if (!flag2 && source2.Any())
|
||||
{
|
||||
flag = false;
|
||||
}
|
||||
if (!flag && source.Any((SkillBase s) => !s.IsUserSelectType && s.CheckCondition(playerInfoPair, checkerOption, isPrePlay: true) && s.ConditionCheckerList.Any((ISkillConditionChecker c) => c is SkillPreprocessDontSelectStart)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (source.Any((SkillBase s) => s.IsUserSelectType && !s.IsEmptyHandedUserSelectType && !(s is Skill_fusion)))
|
||||
{
|
||||
return flag;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public SpellBattleCard(BuildInfo buildInfo, bool isChoiceBrave)
|
||||
: base(buildInfo)
|
||||
{
|
||||
if (!isChoiceBrave)
|
||||
{
|
||||
SkillBase skill = CreateSkillCreator(buildInfo.SelfBattlePlayer, buildInfo.OpponentBattlePlayer, buildInfo.ResourceMgr).Create(SpellSkillInfoCreate());
|
||||
_normalSkillCollection.FirstAdd(skill);
|
||||
}
|
||||
_isActionCard = false;
|
||||
}
|
||||
|
||||
public static SkillCreator.SkillBuildInfo SpellSkillInfoCreate()
|
||||
{
|
||||
if (_sharedSpellChargeBuildInfo == null)
|
||||
{
|
||||
_sharedSpellChargeBuildInfo = new SkillCreator.SkillBuildInfo("spell_charge", "when_play", "card_type=spell", "character=me&target=hand_other_self&card_type=all", "add_charge=1", "none");
|
||||
}
|
||||
return _sharedSpellChargeBuildInfo;
|
||||
}
|
||||
|
||||
public override void UpdateSkillCollection()
|
||||
{
|
||||
}
|
||||
|
||||
protected override SkillCollectionBase CreateSkillCollection()
|
||||
{
|
||||
return new SpellSkillCollection(this);
|
||||
}
|
||||
|
||||
protected override VfxBase StartPlayCard()
|
||||
{
|
||||
VfxBase vfxBase = base.StartPlayCard();
|
||||
base.BattleCardView.HideCanPlayEffect();
|
||||
_isActionCard = true;
|
||||
return SequentialVfxPlayer.Create(vfxBase, base.VfxCreator.CreatePick());
|
||||
}
|
||||
|
||||
protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
|
||||
{
|
||||
if (isNullView)
|
||||
{
|
||||
return NullCardVfxCreator.GetInstance();
|
||||
}
|
||||
return new SpellCardVfxCreator(isPlayer, this, battleCardView, _buildInfo.ResourceMgr, () => IsActionCard);
|
||||
}
|
||||
|
||||
protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
|
||||
{
|
||||
if (isNullView)
|
||||
{
|
||||
return new NullBattleCardView(buildInfo);
|
||||
}
|
||||
return new SpellBattleCardView(buildInfo);
|
||||
}
|
||||
|
||||
public override BattleCardBase VirtualClone(BattlePlayerBase virtualSelfBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer)
|
||||
{
|
||||
VirtualSpellBattleCard virtualSpellBattleCard = new VirtualSpellBattleCard(_buildInfo.VirtualClone(virtualSelfBattlePlayer, virtualOpponentBattlePlayer), isChoiceBrave: false);
|
||||
virtualSpellBattleCard._isActionCard = _isActionCard;
|
||||
CopyToVirtualCardBase(virtualSpellBattleCard);
|
||||
return virtualSpellBattleCard;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user