feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
298
SVSim.BattleEngine/Engine/Skill_update_deck.cs
Normal file
298
SVSim.BattleEngine/Engine/Skill_update_deck.cs
Normal file
@@ -0,0 +1,298 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
using Wizard;
|
||||
using Wizard.Battle;
|
||||
using Wizard.Battle.UI;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
|
||||
public class Skill_update_deck : SkillBase
|
||||
{
|
||||
private class OptionResult
|
||||
{
|
||||
public List<int> _tokenIds;
|
||||
|
||||
public int _repeatCount;
|
||||
|
||||
public OptionResult(List<int> tokenIds, int repeatCount)
|
||||
{
|
||||
_tokenIds = tokenIds;
|
||||
_repeatCount = repeatCount;
|
||||
}
|
||||
}
|
||||
|
||||
public const string OPTION_UPDATE_CHANGE = "change";
|
||||
|
||||
private const string OPTION_FALSE = "false";
|
||||
|
||||
private const string OPTION_TRUE = "true";
|
||||
|
||||
protected string _updateType = "change";
|
||||
|
||||
protected bool _isReferenceOpponentCard;
|
||||
|
||||
protected bool _isReferenceFusionedCard;
|
||||
|
||||
private List<BattleCardBase> _addCards;
|
||||
|
||||
private VfxWithLoadingSequential _vfxWithLoading;
|
||||
|
||||
protected bool _isUsingTargetCards;
|
||||
|
||||
public override bool IsTargetIndicate => false;
|
||||
|
||||
public override bool IsAllowDestroyTarget => true;
|
||||
|
||||
public bool IsOpen { get; protected set; } = true;
|
||||
|
||||
public Skill_update_deck(SkillParameter skillPrm, string option)
|
||||
: base(skillPrm, option)
|
||||
{
|
||||
IsOpen = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_open, "false") == "true";
|
||||
}
|
||||
|
||||
private OptionResult ParseOption(CallParameter parameter)
|
||||
{
|
||||
_updateType = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "change");
|
||||
string stringAllParse = base.OptionValue.GetStringAllParse(SkillFilterCreator.ContentKeyword.token_draw, ':', "_OPT_NULL_");
|
||||
bool allowDuplication = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.duplication, "false") == "true";
|
||||
int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.repeat_count, -1);
|
||||
int num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.limit_upper_count, -1);
|
||||
_isReferenceOpponentCard = base.ApplyFilterCollection.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.BattlePlayerFilter is OpponentBattlePlayerFilter);
|
||||
_isReferenceFusionedCard = base.ApplyFilterCollection.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.TargetFilter is SkillTargetFusionIngredientCardsFilter);
|
||||
int num3 = -1;
|
||||
List<int> list = null;
|
||||
if (parameter.targetCards.Any())
|
||||
{
|
||||
list = GetTargetId(parameter.targetCards).ToList();
|
||||
_isUsingTargetCards = true;
|
||||
}
|
||||
else if ("_OPT_NULL_" != stringAllParse)
|
||||
{
|
||||
list = SkillOptionValue.ParseOptionTokenID(stringAllParse).ToList();
|
||||
num3 = SkillOptionValue.ParseTokenOption(stringAllParse);
|
||||
}
|
||||
if (num3 != -1)
|
||||
{
|
||||
bool isRandomDistinct = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_random_distinct, "null") == "true";
|
||||
list = GetRandomSelect(list, num3, allowDuplication, isRandomDistinct).ToList();
|
||||
}
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
if (IsMakeFoil)
|
||||
{
|
||||
CardMaster instanceForBattle = CardMaster.GetInstanceForBattle();
|
||||
for (int num4 = 0; num4 < list.Count; num4++)
|
||||
{
|
||||
if (list[num4] != -1)
|
||||
{
|
||||
list[num4] = instanceForBattle.GetCardParameterFromId(list[num4]).FoilCardId;
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (num)
|
||||
{
|
||||
case 0:
|
||||
return null;
|
||||
default:
|
||||
{
|
||||
List<int> list2 = new List<int>();
|
||||
for (int num5 = 0; num5 < list.Count; num5++)
|
||||
{
|
||||
for (int num6 = 0; num6 < num; num6++)
|
||||
{
|
||||
list2.Add(list[num5]);
|
||||
}
|
||||
}
|
||||
list = list2;
|
||||
break;
|
||||
}
|
||||
case -1:
|
||||
break;
|
||||
}
|
||||
if (num2 != -1)
|
||||
{
|
||||
int count = Mathf.Min(num2, list.Count());
|
||||
list = list.Take(count).ToList();
|
||||
}
|
||||
return new OptionResult(list, num);
|
||||
}
|
||||
|
||||
private void AddCardAndVfx(CallParameter parameter, List<int> tokenIds, int repeatCount, BattlePlayerBase targetPlayer)
|
||||
{
|
||||
for (int i = 0; i < tokenIds.Count(); i++)
|
||||
{
|
||||
if (tokenIds[i] != -1)
|
||||
{
|
||||
BattleCardBase item = CreateTokenCard(parameter, tokenIds[i], repeatCount, i, targetPlayer);
|
||||
_addCards.Add(item);
|
||||
}
|
||||
}
|
||||
if (_updateType != "change")
|
||||
{
|
||||
_vfxWithLoading.RegisterToLoadingVfx(base.SkillPrm.selfBattlePlayer.BattleMgr.LoadCardResources(_addCards));
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual BattleCardBase CreateTokenCard(CallParameter parameter, int tokenId, int repeatCount, int tokenIdIndex, BattlePlayerBase targetPlayer)
|
||||
{
|
||||
return targetPlayer.CreateNextIndexCard(tokenId);
|
||||
}
|
||||
|
||||
public override VfxWithLoading Start(CallParameter parameter)
|
||||
{
|
||||
bool flag = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.player_side, SkillFilterCreator.ContentKeyword.me.ToStringCustom()) == "me";
|
||||
BattlePlayerBase battlePlayerBase = (flag ? base.SkillPrm.selfBattlePlayer : base.SkillPrm.opponentBattlePlayer);
|
||||
_addCards = new List<BattleCardBase>();
|
||||
_vfxWithLoading = VfxWithLoadingSequential.Create();
|
||||
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
|
||||
int num = 0;
|
||||
string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.option, string.Empty);
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
string pattern = "\\(.*?\\)";
|
||||
foreach (Match item in Regex.Matches(text, pattern))
|
||||
{
|
||||
string text2 = item.Value.Substring(1, item.Value.Length - 2);
|
||||
base.OptionValue.SetText(text2);
|
||||
OptionResult optionResult = ParseOption(parameter);
|
||||
if (optionResult != null)
|
||||
{
|
||||
AddCardAndVfx(parameter, optionResult._tokenIds, optionResult._repeatCount, battlePlayerBase);
|
||||
num += optionResult._tokenIds.Count;
|
||||
}
|
||||
}
|
||||
base.OptionValue.SetText(base.SkillPrm.buildInfo._option);
|
||||
}
|
||||
else
|
||||
{
|
||||
OptionResult optionResult2 = ParseOption(parameter);
|
||||
if (optionResult2 != null)
|
||||
{
|
||||
AddCardAndVfx(parameter, optionResult2._tokenIds, optionResult2._repeatCount, battlePlayerBase);
|
||||
num = optionResult2._tokenIds.Count;
|
||||
}
|
||||
}
|
||||
int count = battlePlayerBase.DeckCardList.Count;
|
||||
if (_addCards.Count == 0)
|
||||
{
|
||||
parameter.calledSkillResultInfo.UpdatedDeckCards = new List<IReadOnlyBattleCardInfo>();
|
||||
if (_updateType == "change")
|
||||
{
|
||||
_vfxWithLoading.RegisterToMainVfx(new DummyDeckChangeCardVfx(battlePlayerBase.IsPlayer, battlePlayerBase.DeckCardList.Count));
|
||||
}
|
||||
return _vfxWithLoading;
|
||||
}
|
||||
bool flag2 = battlePlayerBase.IsPlayer || _isReferenceOpponentCard || _isReferenceFusionedCard || !_isUsingTargetCards || IsOpen;
|
||||
parallelVfxPlayer.Register(battlePlayerBase.AddDeckTokenCards(_addCards, parameter.skillProcessor, _updateType, this, flag2));
|
||||
parameter.calledSkillResultInfo.UpdatedDeckCards = BattlePlayerBase.ConvertToSkillInfoCollection(_addCards);
|
||||
if (flag && _updateType != "change")
|
||||
{
|
||||
base.SkillPrm.selfBattlePlayer.GameAddUpdateDeckCards.AddRange(_addCards);
|
||||
for (int i = 0; i < _addCards.Count(); i++)
|
||||
{
|
||||
base.SkillPrm.selfBattlePlayer.GameUpdateDeckMomentTribe.Add(new BattlePlayerBase.CardAndTribe(_addCards[i], _addCards[i].Tribe));
|
||||
}
|
||||
}
|
||||
battlePlayerBase.CallOnChangeDeckAfterEvent(count, parameter.skillProcessor, new List<BattleCardBase>());
|
||||
if (!_isUsingTargetCards)
|
||||
{
|
||||
AddLastTarget(parameter, _addCards);
|
||||
}
|
||||
if (!PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_BATTLE_EFFECT) && !string.IsNullOrEmpty(base.SkillPrm.buildInfo._effectPath))
|
||||
{
|
||||
_vfxWithLoading.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards, isFollowInHand: false, addToLastOperation: true));
|
||||
}
|
||||
if (_updateType != "change")
|
||||
{
|
||||
VfxWithLoading vfxWithLoading = Skill_token_draw.CreateTokenSpawnVfx(this, _addCards.First());
|
||||
_vfxWithLoading.RegisterToMainVfx(new AddTokenDeckVfx(_addCards, vfxWithLoading.MainVfx, battlePlayerBase, parallelVfxPlayer, flag2));
|
||||
_vfxWithLoading.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
|
||||
}
|
||||
if (_updateType != "change" && (_isUsingTargetCards || num > 0))
|
||||
{
|
||||
CreateWhenAddToDeckInfo(parameter, battlePlayerBase, flag ? base.SkillPrm.opponentBattlePlayer : base.SkillPrm.selfBattlePlayer);
|
||||
}
|
||||
_vfxWithLoading.RegisterToMainVfx(new DummyDeckChangeCardVfx(battlePlayerBase.IsPlayer, battlePlayerBase.DeckCardList.Count));
|
||||
_vfxWithLoading.RegisterToMainVfx(new DeckChangeVfx(battlePlayerBase));
|
||||
if (IsBattleLog)
|
||||
{
|
||||
bool isAdminWatch = GameMgr.GetIns().IsAdminWatch;
|
||||
if ((!_isUsingTargetCards || base.SkillPrm.ownerCard.IsPlayer || _isReferenceOpponentCard || _isReferenceFusionedCard || isAdminWatch || IsOpen) && _updateType != "change")
|
||||
{
|
||||
BattleLogManager.GetInstance().AddLogSkillAddDeck(_addCards, this);
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleLogManager.GetInstance().AddLogSkillChangeDeck(battlePlayerBase.Class, this);
|
||||
}
|
||||
}
|
||||
return _vfxWithLoading;
|
||||
}
|
||||
|
||||
private IEnumerable<int> GetTargetId(IEnumerable<BattleCardBase> targetCards)
|
||||
{
|
||||
return targetCards.Select((BattleCardBase card) => (!card.IsChoiceEvolutionCard) ? card.BaseParameter.NormalCardId : card.BaseParameter.BaseCardId);
|
||||
}
|
||||
|
||||
public static IEnumerable<int> ParseOptionTokenID(string option)
|
||||
{
|
||||
return from str in (from s in option.Replace(")", "").Replace("(", "").Split(':')
|
||||
where !s.Contains("?")
|
||||
select s).ToArray()
|
||||
select int.Parse(str);
|
||||
}
|
||||
|
||||
protected virtual void CreateWhenAddToDeckInfo(CallParameter parameter, BattlePlayerBase self, BattlePlayerBase opp)
|
||||
{
|
||||
List<BattleCardBase> list = new List<BattleCardBase>();
|
||||
list.AddRange(self.HandCardList);
|
||||
if (BattleManagerBase.GetIns() is SingleBattleMgr)
|
||||
{
|
||||
list.AddRange(self.ClassAndInPlayCardList);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.AddRange(self.InPlayCards);
|
||||
}
|
||||
BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(self, opp);
|
||||
for (int i = 0; i < list.Count(); i++)
|
||||
{
|
||||
parameter.skillProcessor.Register(list[i].Skills.CreateWhenAddToDeck(parameter.skillProcessor, playerInfoPair));
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<int> GetRandomSelect(IEnumerable<int> ids, int randomCount, bool allowDuplication, bool isRandomDistinct)
|
||||
{
|
||||
List<int> list = ids.ToList();
|
||||
List<int> list2 = new List<int>();
|
||||
int num = Math.Min(randomCount, list.Count);
|
||||
if (isRandomDistinct)
|
||||
{
|
||||
list = list.Where((int num3) => !base.SkillPrm.ownerCard.SkillApplyInformation.RandomSelectedCardList.Any((BattleCardBase c) => c.CardId == num3)).ToList();
|
||||
if (list.Count() == 0)
|
||||
{
|
||||
return list;
|
||||
}
|
||||
}
|
||||
for (int num2 = 0; num2 < num; num2++)
|
||||
{
|
||||
if (list.Count <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int index = (BattleManagerBase.IsRandomDraw ? base.SkillPrm.selfBattlePlayer.BattleMgr.StableRandom(list.Count) : num2);
|
||||
int id = list[index];
|
||||
if (!allowDuplication)
|
||||
{
|
||||
list = list.Where((int c) => c != id).ToList();
|
||||
}
|
||||
list2.Add(id);
|
||||
}
|
||||
return list2;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user