feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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106
SVSim.BattleEngine/Engine/Skill_unite.cs
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106
SVSim.BattleEngine/Engine/Skill_unite.cs
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using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_unite : SkillBaseSummon
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{
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public class UniteCardPair
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{
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public List<BattleCardBase> _materialCards;
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public List<BattleCardBase> _uniteCards;
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public UniteCardPair(List<BattleCardBase> materialCards, List<BattleCardBase> uniteCards)
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{
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_materialCards = materialCards;
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_uniteCards = uniteCards;
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}
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}
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private const string OPTION_UNITE_COMBINE = "combine";
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private const string OPTION_UNITE_MIX = "mix";
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protected UniteCardPair _uniteCardPair;
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public Skill_unite(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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bool flag = false;
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_uniteCardPair = null;
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List<BattleCardBase> list = new List<BattleCardBase>();
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string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "combine");
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string option = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.summon_token, "_OPT_NULL_");
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string option2 = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.base_card_id, "_OPT_NULL_");
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IEnumerable<int> enumerable = SkillOptionValue.ParseOptionTokenID(option);
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IEnumerable<int> source = SkillOptionValue.ParseOptionTokenID(option2);
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if (parameter.targetCards.Where((BattleCardBase c) => !c.IsDead).Count() < source.Count())
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{
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return NullVfxWithLoading.GetInstance();
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}
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for (int num = 0; num < parameter.targetCards.Count(); num++)
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{
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BattleCardBase card = parameter.targetCards.ElementAt(num);
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int num2 = source.Where((int x) => x == card.BaseParameter.BaseCardId).Count();
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int num3 = list.Where((BattleCardBase x) => x.BaseParameter.BaseCardId == card.BaseParameter.BaseCardId).Count();
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if (num2 - num3 > 0 && !card.IsDead)
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{
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list.Add(card);
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}
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}
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if (text == "combine" && !base.SkillPrm.ownerCard.IsDead)
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{
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list.Add(base.SkillPrm.ownerCard);
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}
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if ((text == "combine" && list.Count == source.Count() + 1) || (text == "mix" && list.Count == source.Count()))
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{
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for (int num4 = 0; num4 < list.Count; num4++)
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{
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parallelVfxPlayer.Register(list[num4].UniteInPlay(parameter.skillProcessor, this));
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}
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flag = true;
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}
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if (IsMakeFoil)
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{
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CardMaster cardMaster = CardMaster.GetInstanceForBattle();
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enumerable = from id in enumerable
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select cardMaster.GetCardParameterFromId(id) into param
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select param.FoilCardId;
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}
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if (flag)
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{
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VfxWithLoading vfxWithLoading = CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards);
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SummonedCardsList summonedCardsList = CreateSummonedCardsList(parameter.targetCards, enumerable, base.SkillPrm.selfBattlePlayer);
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_uniteCardPair = new UniteCardPair(list, summonedCardsList.ToList());
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CallOnUnite();
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BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(base.SkillPrm.ownerCard.IsPlayer, summonedCardsList, SUMMON_TYPE.TOKEN);
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BattlePlayerBase selfBattlePlayer = base.SkillPrm.selfBattlePlayer;
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SkillProcessor skillProcessor = parameter.skillProcessor;
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BattlePlayerBase.SummonInfo summonInfo2 = summonInfo;
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VfxWithLoadingSequential vfxWithLoadingSequential = selfBattlePlayer.CardManagement(null, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, this, summonInfo2) as VfxWithLoadingSequential;
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base.SkillPrm.selfBattlePlayer.UpdateHandCardsPlayability();
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VfxWithLoading vfxWithLoading2 = CreateSummonCardAnimation(base.SkillPrm.ownerCard.IsPlayer, summonedCardsList);
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if (IsBattleLog && _uniteCardPair != null)
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{
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BattleLogManager.GetInstance().AddLogSkillUnite(_uniteCardPair, this);
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}
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VfxWithLoadingSequential vfxWithLoadingSequential2 = VfxWithLoadingSequential.Create(vfxWithLoading.MainVfx, parallelVfxPlayer, vfxWithLoading2.MainVfx, vfxWithLoadingSequential);
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vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
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vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoading2.LoadingVfx);
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vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoadingSequential.LoadingVfx);
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return vfxWithLoadingSequential2;
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}
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return NullVfxWithLoading.GetInstance();
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}
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protected virtual void CallOnUnite()
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{
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}
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}
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