feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
181
SVSim.BattleEngine/Engine/Skill_summon_card.cs
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181
SVSim.BattleEngine/Engine/Skill_summon_card.cs
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.Resource;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_summon_card : SkillBaseSummon
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{
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protected SummonedCardsList _summonedCardsList;
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public bool IsDeckSelfSummon => base.IsDeckSelfSkill;
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public Skill_summon_card(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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InitSummonParameter();
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base.SkillPrm.ownerCard.SelfBattlePlayer.SkillSummonedCards = new List<BattleCardBase>();
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int count = base.SkillPrm.selfBattlePlayer.DeckCardList.Count;
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SUMMON_TYPE sUMMON_TYPE = SUMMON_TYPE.DESTROYED;
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foreach (BattleCardBase card in parameter.targetCards)
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{
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if (base.SkillPrm.selfBattlePlayer.DeckCardList.Any((BattleCardBase p) => p == card))
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{
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sUMMON_TYPE = SUMMON_TYPE.DECK;
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break;
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}
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if (base.SkillPrm.selfBattlePlayer.HandCardList.Any((BattleCardBase p) => p == card))
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{
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sUMMON_TYPE = SUMMON_TYPE.HAND;
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break;
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}
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}
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if (sUMMON_TYPE == SUMMON_TYPE.DESTROYED && !parameter.targetCards.Any((BattleCardBase c) => c.IsDead))
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{
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return NullVfxWithLoading.GetInstance();
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}
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_summonedCardsList = CreateSummonedCardsList(parameter.targetCards);
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if (!_summonedCardsList.Any())
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{
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return NullVfxWithLoading.GetInstance();
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}
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if (IsCantSummon())
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{
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return NullVfxWithLoading.GetInstance();
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}
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CallOnSummonCards();
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if (IsBattleLog)
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{
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BattleLogManager.GetInstance().AddLogSkillSummon(_summonedCardsList.summonedCards.ToList(), this);
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}
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BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(base.SkillPrm.ownerCard.IsPlayer, _summonedCardsList, sUMMON_TYPE, isReanimate: false, base.IsDeckSelfSkill);
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BattlePlayerBase selfBattlePlayer = base.SkillPrm.selfBattlePlayer;
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SkillProcessor skillProcessor = parameter.skillProcessor;
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BattlePlayerBase.SummonInfo summonInfo2 = summonInfo;
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VfxWithLoadingSequential vfxWithLoadingSequential = selfBattlePlayer.CardManagement(null, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, this, summonInfo2) as VfxWithLoadingSequential;
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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switch (sUMMON_TYPE)
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{
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case SUMMON_TYPE.HAND:
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foreach (BattleCardBase summonedCards in _summonedCardsList)
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{
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parallelVfxPlayer.Register(RemoveHandCardFromViewVfx(summonedCards, base.SkillPrm.selfBattlePlayer, isBurialRite: false));
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parallelVfxPlayer.Register(summonedCards.StopSpellCharge());
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summonedCards.BattleCardView.SetNormalLabelEnable(isEnable: true);
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}
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break;
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case SUMMON_TYPE.DECK:
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if (GameMgr.GetIns().IsReplayBattle || !GameMgr.GetIns().IsNetworkBattle)
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{
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for (int num = 0; num < _summonedCardsList.summonedCards.Count(); num++)
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{
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_summonedCardsList.summonedCards.ElementAt(num).BattleCardView.SetNormalLabelEnable(isEnable: true);
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}
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}
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base.SkillPrm.selfBattlePlayer.CallOnChangeDeckAfterEvent(count, parameter.skillProcessor, _summonedCardsList.summonedCards.ToList());
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break;
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}
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VfxWithLoading vfxWithLoading = CreateSummonCardAnimation(base.SkillPrm.ownerCard.IsPlayer, _summonedCardsList);
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ParallelVfxPlayer parallelVfxPlayer2 = ParallelVfxPlayer.Create(vfxWithLoading.MainVfx);
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (IsDeckSelfSummon)
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{
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BattleCardBase battleCardBase = _summonedCardsList.summonedCards.First();
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sequentialVfxPlayer.Register(new DeckSelfSummonVfx(battleCardBase, base.SkillPrm.resourceMgr));
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parallelVfxPlayer2.Register(new SummonCardShakeCameraVfx(battleCardBase));
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}
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VfxWithLoadingSequential vfxWithLoadingSequential2 = VfxWithLoadingSequential.Create(vfxWithLoadingSequential.LoadingVfx, parallelVfxPlayer, sequentialVfxPlayer, parallelVfxPlayer2, vfxWithLoadingSequential.MainVfx);
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vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
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return vfxWithLoadingSequential2;
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}
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private SummonedCardsList CreateSummonedCardsList(IEnumerable<BattleCardBase> summonedCards)
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{
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int num = base.SkillPrm.selfBattlePlayer.ClassAndInPlayCardList.Count;
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SummonedCardsList summonedCardsList = new SummonedCardsList();
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foreach (BattleCardBase summonedCard in summonedCards)
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{
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if (num < 6)
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{
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summonedCardsList.AddCardToSummonedCards(summonedCard, !IsDeckSelfSummon);
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num++;
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}
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}
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return summonedCardsList;
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}
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protected override VfxWithLoading CreateSummonCardAnimation(bool isPlayer, SummonedCardsList summonedCardsList, bool isOwnerEffect = false)
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{
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VfxWithLoading vfxWithLoadingToRegister = CreateSummonSkillEffect(base.SkillPrm, summonedCardsList);
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StartPickMultiCardVfx vfxToRegister = new StartPickMultiCardVfx(summonedCardsList, base.SkillPrm.resourceMgr, isPlayer, isToken: true, _isIgnoreVoice, _isRandomVoice, isGetoff: false, _isEvoVoice, _voiceWaitTime);
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
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vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
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return vfxWithLoadingSequential;
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}
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protected VfxWithLoading CreateSummonSkillEffect(SkillParameter skillPrm, SummonedCardsList summonedCardsList)
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{
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IBattleResourceMgr resourceMgr = skillPrm.resourceMgr;
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if (skillPrm.buildInfo._effectTargetType == EffectMgr.TargetType.SINGLE)
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{
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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foreach (SummonedCardsList.CardEffectPair cardEffectPair in summonedCardsList.cardEffectPairList)
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{
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BattleCardBase targetCard = cardEffectPair.card;
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VfxWithLoading vfxWithLoading = CreateSingleVfx(resourceMgr, () => targetCard.BattleCardView.CardWrapObject.transform.position, targetCard.AsIEnumerable(), addToLastOperation: true);
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cardEffectPair.summonEffect = vfxWithLoading.MainVfx;
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vfxWithLoadingSequential.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
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}
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base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo, isFollowInHand: false, isTargetPosition: true, addToLastOperation: true);
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return vfxWithLoadingSequential;
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}
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return CreateSkillEffect(resourceMgr, summonedCardsList, isFollowInHand: false, addToLastOperation: true);
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}
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public static VfxBase RemoveHandCardFromViewVfx(BattleCardBase targetHandCard, BattlePlayerBase self, bool isBurialRite)
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{
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return InstantVfx.Create(delegate
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{
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self.BattleView.HandView.RemoveCardFromView(targetHandCard.BattleCardView, 0.1f);
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iTween.Stop(targetHandCard.BattleCardView.GameObject);
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targetHandCard.BattleCardView.GameObject.SetActive(value: false);
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targetHandCard.BattleCardView.HideCanPlayEffect();
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targetHandCard.BattleCardView.ResetCardView(targetHandCard.BaseParameter);
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List<int> burialRiteOrDiscardCardHandIndexList = targetHandCard.SelfBattlePlayer.BurialRiteOrDiscardCardHandIndexList;
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if (isBurialRite && burialRiteOrDiscardCardHandIndexList.Count > 0)
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{
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int num = burialRiteOrDiscardCardHandIndexList[0];
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burialRiteOrDiscardCardHandIndexList.RemoveAt(0);
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for (int i = 0; i < burialRiteOrDiscardCardHandIndexList.Count; i++)
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{
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if (num < burialRiteOrDiscardCardHandIndexList[i])
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{
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burialRiteOrDiscardCardHandIndexList[i]--;
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}
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}
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}
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});
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}
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public bool IsCantSummon()
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{
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List<Skill_cant_summon.CantSummonInfo> cantSummonList = base.SkillPrm.ownerCard.SelfBattlePlayer.Class.SkillApplyInformation.CantSummonList;
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for (int i = 0; i < cantSummonList.Count; i++)
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{
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if (cantSummonList[i] == Skill_cant_summon.CantSummonInfo.DeckSelf && base.IsDeckSelfSkill)
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{
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return true;
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}
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}
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return false;
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}
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protected virtual void CallOnSummonCards()
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{
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}
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}
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