feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Skill_stack_white_ritual.cs
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56
SVSim.BattleEngine/Engine/Skill_stack_white_ritual.cs
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_stack_white_ritual : SkillBase
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{
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public const int DEFAULT_WHITE_RITUAL_COUNT = 1;
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protected int _addCount;
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public int InitialWhiteRitualStack { get; private set; }
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public Skill_stack_white_ritual(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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InitialWhiteRitualStack = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.white_ritual_stack, 1);
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}
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protected List<BattleCardBase> GetStackTarget()
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{
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return base.SkillPrm.selfBattlePlayer.InPlayCards.Where((BattleCardBase c) => c != base.SkillPrm.ownerCard && c.IsTribe(CardBasePrm.TribeType.WHITE_RITUAL) && (c.IsField || c.IsChantField)).ToList();
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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List<BattleCardBase> list = new List<BattleCardBase>();
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_addCount = 0;
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List<BattleCardBase> stackTarget = GetStackTarget();
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for (int i = 0; i < stackTarget.Count(); i++)
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{
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BattleCardBase target = stackTarget[i];
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parallelVfxPlayer.Register(target.SelfBattlePlayer.CardManagement(target, parameter.skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.BANISH, base.UsedRandom));
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if (base.SkillPrm.selfBattlePlayer.BanishList.Any((BattleCardBase c) => c == target))
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{
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_addCount += target.SkillApplyInformation.WhiteRitualCount;
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list.Add(target);
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}
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}
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base.SkillPrm.ownerCard.SkillApplyInformation.GiveWhiteRitualCount(_addCount);
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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vfxWithLoadingSequential.RegisterToMainVfx(new ChangeWhiteRitualCountVfx(base.SkillPrm.ownerCard, _addCount));
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if (base.SkillPrm.ownerCard.HasStackWhiteRitualAndOtherIconSkill())
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{
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vfxWithLoadingSequential.RegisterToMainVfx(base.SkillPrm.ownerCard.BattleCardView.InitializeBattleCardIcon(base.SkillPrm.ownerCard, base.SkillPrm.ownerCard.Skills, _addCount != 0));
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}
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if (IsBattleLog)
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{
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BattleLogManager.GetInstance().AddLogSkillDeath(list, this);
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BattleLogManager.GetInstance().AddLogGiveWhiteRitualStack(_addCount, base.SkillPrm.ownerCard, this);
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}
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return vfxWithLoadingSequential;
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}
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}
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