feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Skill_power_modifier.cs
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44
SVSim.BattleEngine/Engine/Skill_power_modifier.cs
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using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_power_modifier : Skill_powerup
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{
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public override bool IsTargetIndicate => false;
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public Skill_power_modifier(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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protected override void RegisterWhenBuffInfo(BattleCardBase card, CallParameter parameter)
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{
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if (_addOffense > 0 || _addLife > 0)
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{
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BattlePlayerPair playerInfoPair = new BattlePlayerPair(card.SelfBattlePlayer, card.OpponentBattlePlayer);
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parameter.skillProcessor.Register(card.Skills.CreateWhenBuffInfo(parameter.skillProcessor, playerInfoPair, card));
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}
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}
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protected override VfxBase DeadCheck(BattleCardBase targetCard, SkillProcessor skillProcessor)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (targetCard.IsDead)
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{
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sequentialVfxPlayer.Register(targetCard.SelfBattlePlayer.CardManagement(targetCard, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.DESTROY, base.UsedRandom, null, null, this));
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}
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return sequentialVfxPlayer;
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}
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protected override void AddBattleLog(IEnumerable<BattleCardBase> targetCards)
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{
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base.AddBattleLog(targetCards);
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List<BattleCardBase> list = targetCards.Where((BattleCardBase c) => c.IsLifeZeroDead).ToList();
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if (list.Count > 0)
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{
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BattleLogManager.GetInstance().AddLogSkillBuffAdd(list, -_gainOffense, -_gainLife, this, isMinusZeroAttack: false, isMinusZeroLife: false);
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}
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}
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}
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