feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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82
SVSim.BattleEngine/Engine/Skill_consume_ep_modifier.cs
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82
SVSim.BattleEngine/Engine/Skill_consume_ep_modifier.cs
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using System.Linq;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_consume_ep_modifier : SkillBase
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{
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private string _tribe = string.Empty;
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private string _option = string.Empty;
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public Skill_consume_ep_modifier(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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_option = option;
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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if (_option == "none")
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{
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foreach (BattleCardBase targetCard in parameter.targetCards)
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{
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SetupNotConsumeTarget(targetCard, targetCard, null);
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}
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if (IsBattleLog)
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{
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BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.DontConsumeEp);
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}
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}
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else
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{
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_tribe = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.tribe, "ALL");
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ValueWithOperator valueWithOperator = base.OptionValue.GetValueWithOperator(SkillFilterCreator.ContentKeyword.base_card_id);
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foreach (BattleCardBase targetCard2 in parameter.targetCards)
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{
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SetupNotConsumeTarget(targetCard2, null, valueWithOperator);
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}
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
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return vfxWithLoadingSequential;
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}
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private void SetupNotConsumeTarget(BattleCardBase targetCard, BattleCardBase notConsumeCard, ValueWithOperator cardId)
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{
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NotConsumeEpModifierInfo notConsumeEpModifierInfo = new NotConsumeEpModifierInfo(_tribe, targetCard, this, notConsumeCard, cardId);
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BuffInfoContainer buffInfoContainer = new BuffInfoContainer(targetCard, null, -1, "", null, 0L, notConsumeEpModifierInfo);
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base.buffInfoContainer.Add(buffInfoContainer);
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targetCard.SkillApplyInformation.GiveNotConsumeEpModifier(notConsumeEpModifierInfo);
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SetOnLoseEvent(targetCard, null, buffInfoContainer);
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if (!targetCard.IsClass && IsBattleLog)
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{
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AddBuffInfoIfNeeded(targetCard);
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}
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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foreach (BuffInfoContainer item in buffInfoContainer)
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{
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item._targetCard.SkillApplyInformation.DepriveNotConsumeEpModifier(item._notConsumeEpModifierInfo);
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}
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buffInfoContainer.Clear();
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return NullVfxWithLoading.GetInstance();
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}
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private void ClearParameterModifier(BuffInfoContainer info)
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{
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info._targetCard.SkillApplyInformation.ForceDepriveNotConsumeEpModifier();
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}
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public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
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{
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targetCard.OnLoseSkillOneTime += delegate
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{
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ClearParameterModifier(container);
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buffInfoContainer.Remove(container);
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return NullVfx.GetInstance();
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};
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}
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}
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