feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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144
SVSim.BattleEngine/Engine/Skill_change_affiliation.cs
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144
SVSim.BattleEngine/Engine/Skill_change_affiliation.cs
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_change_affiliation : SkillBase
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{
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public class BuffInfoAffiliationContainer : BuffInfoContainer
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{
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public string _clanType;
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public List<CardBasePrm.TribeType> Tribe;
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public BuffInfoAffiliationContainer(BattleCardBase targetCard, BuffInfo buffInfo, string clanType, List<CardBasePrm.TribeType> tribeType)
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: base(targetCard, buffInfo, -1, "", null, 0L)
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{
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_clanType = clanType;
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Tribe = tribeType;
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}
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}
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protected CardBasePrm.TribeInfo _tribeInfo;
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protected CardBasePrm.ClanType _clan;
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public override bool IsTargetIndicate
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{
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get
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{
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bool num = base.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.TargetFilter is SkillTargetDeckFilter) || base.ApplyingTargetFilter is SkillTargetDeckFilter;
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bool flag = base.SkillPrm.ownerCard.SelfBattlePlayer.DeckCardList.Count == 0;
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if (num && flag)
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{
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return true;
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}
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return false;
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}
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}
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public Skill_change_affiliation(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.clan);
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_clan = CardBasePrm.GetClanType(text);
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List<CardBasePrm.TribeType> list = CreateChangeTribeList();
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CardBasePrm.TribeChangeType type = CreateTribeChangeType();
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_tribeInfo = new CardBasePrm.TribeInfo(list, type);
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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foreach (BattleCardBase targetCard in parameter.targetCards)
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{
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parallelVfxPlayer.Register(targetCard.SkillApplyInformation.GiveChangeAffiliation(_clan, _tribeInfo, showEffect: true));
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BattleCardBase battleCardBase = targetCard;
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BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard);
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BuffInfoAffiliationContainer buffInfoAffiliationContainer = new BuffInfoAffiliationContainer(battleCardBase, buffInfo, text, list);
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buffInfoContainer.Add(buffInfoAffiliationContainer);
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SetOnLoseEvent(battleCardBase, buffInfo, buffInfoAffiliationContainer);
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}
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if (!BattleManagerBase.IsForecast)
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{
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AddBattleLog(parameter.targetCards, _clan, list);
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(targetCards: parameter.targetCards.Where((BattleCardBase s) => s.IsPlayer || s.IsInplay), resourceMgr: base.SkillPrm.resourceMgr));
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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return vfxWithLoadingSequential;
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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foreach (BuffInfoAffiliationContainer item in buffInfoContainer)
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{
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VfxBase vfx = item._targetCard.SkillApplyInformation.DepriveChangeAffiliation(CardBasePrm.GetClanType(item._clanType), _tribeInfo);
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item._targetCard.RemoveBuffInfo(item._buffInfo);
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parallelVfxPlayer.Register(vfx);
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}
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buffInfoContainer.Clear();
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return VfxWithLoading.Create(parallelVfxPlayer);
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}
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public List<CardBasePrm.TribeType> CreateChangeTribeList()
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{
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string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.tribe, string.Empty);
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if (text == string.Empty)
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{
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return null;
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}
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return CardBasePrm.CreateTribeTypeList(text);
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}
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public CardBasePrm.TribeChangeType CreateTribeChangeType()
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{
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string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type);
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if (text == SkillFilterCreator.ContentKeyword.change.ToString())
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{
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return CardBasePrm.TribeChangeType.CHANGE;
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}
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if (text == SkillFilterCreator.ContentKeyword.add.ToString())
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{
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return CardBasePrm.TribeChangeType.ADD;
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}
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return CardBasePrm.TribeChangeType.CHANGE;
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}
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public CardBasePrm.ClanType GetClanType()
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{
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return CardBasePrm.GetClanType(base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.clan));
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}
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private void AddBattleLog(IEnumerable<BattleCardBase> targetCards, CardBasePrm.ClanType newClan, List<CardBasePrm.TribeType> newTribe)
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{
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bool isAdminWatch = GameMgr.GetIns().IsAdminWatch;
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List<BattleCardBase> cards = targetCards.Where((BattleCardBase c) => c.IsInplay || (c.IsInHand && (c.IsPlayer || isAdminWatch))).ToList();
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bool isTargetInOpponentHand = IsTargetInOpponentHand();
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if (CardBasePrm.ClanType.NONE != newClan)
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{
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BattleLogManager.GetInstance().AddLogSkillChangeClan(cards, newClan, this, isTargetInOpponentHand);
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}
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if (newTribe != null && newTribe.Count > 0)
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{
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BattleLogManager.GetInstance().AddLogSkillChangeTribe(cards, newTribe, this, isTargetInOpponentHand);
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}
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}
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public virtual void RegisterStop(BattleCardBase card)
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{
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}
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public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
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{
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targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
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{
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RegisterStop(card);
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card.RemoveBuffInfo(buff);
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buffInfoContainer.Remove(container);
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return card.SkillApplyInformation.ForceDepriveChangeAffiliation();
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};
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}
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}
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