feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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54
SVSim.BattleEngine/Engine/Skill_bp_modifier.cs
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54
SVSim.BattleEngine/Engine/Skill_bp_modifier.cs
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using System.Linq;
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using Wizard.Battle.View.Vfx;
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public class Skill_bp_modifier : SkillBase
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{
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public static readonly int BP_NONE = -1;
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public const string BP_MINUS_EFFECT = "cmn_ui_hbp_1";
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public const string BP_PLUS_EFFECT = "cmn_ui_hbp_2";
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public Skill_bp_modifier(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_bp, 0);
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int num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_bp, BP_NONE);
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_ = IsBattleLog;
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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for (int i = 0; i < parameter.targetCards.Count(); i++)
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{
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BattlePlayerBase targetClass = parameter.targetCards.ElementAt(i).SelfBattlePlayer;
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if (num != 0)
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{
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parallelVfxPlayer.Register(new LoadAndPlayEffectVfx("cmn_ui_hbp_2", null, () => targetClass.BattleView.GetBPLabelPosition(), 0f, BattleManagerBase.GetIns().Battle3DContainer.layer));
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parallelVfxPlayer.Register(AddBp(targetClass, num));
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if (targetClass is BattlePlayer)
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{
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parallelVfxPlayer.Register(InstantVfx.Create(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_HBP_UP);
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}));
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}
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}
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else if (num2 > BP_NONE)
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{
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parallelVfxPlayer.Register(new LoadAndPlayEffectVfx("cmn_ui_hbp_1", null, () => targetClass.BattleView.GetBPLabelPosition(), 0f, BattleManagerBase.GetIns().Battle3DContainer.layer));
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parallelVfxPlayer.Register(AddBp(targetClass, -num2));
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}
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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return vfxWithLoadingSequential;
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}
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protected virtual VfxBase AddBp(BattlePlayerBase target, int value)
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{
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return target.AddBp(value);
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}
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}
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