feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

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using System.Collections.Generic;
using System.Linq;
using Wizard.Battle;
public class SkillUniqueTribeCountFilter : SkillCardCountFilter
{
public override int Filtering(IEnumerable<IReadOnlyBattleCardInfo> cards)
{
List<CardBasePrm.TribeType> list = new List<CardBasePrm.TribeType>();
for (int i = 0; i < cards.Count(); i++)
{
List<CardBasePrm.TribeType> tribe = cards.ElementAt(i).Tribe;
for (int j = 0; j < tribe.Count(); j++)
{
CardBasePrm.TribeType tribeType = tribe[j];
if (tribeType != CardBasePrm.TribeType.ALL && !list.Contains(tribeType))
{
list.Add(tribeType);
}
}
}
return list.Count;
}
}