feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
20
SVSim.BattleEngine/Engine/SkillTargetPlayedCardFilter.cs
Normal file
20
SVSim.BattleEngine/Engine/SkillTargetPlayedCardFilter.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System.Collections.Generic;
|
||||
using Wizard.Battle;
|
||||
|
||||
public class SkillTargetPlayedCardFilter : ISkillTargetFilter
|
||||
{
|
||||
public IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IBattlePlayerReadOnlyInfo> battlePlayerInfos, SkillConditionCheckerOption option)
|
||||
{
|
||||
if (option.PlayedCard == null)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
foreach (IBattlePlayerReadOnlyInfo battlePlayerInfo in battlePlayerInfos)
|
||||
{
|
||||
if (option.PlayedCard.IsPlayer == battlePlayerInfo.IsPlayer)
|
||||
{
|
||||
yield return option.PlayedCard;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user