feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
60
SVSim.BattleEngine/Engine/SkillPreprocessTurnStartSkill.cs
Normal file
60
SVSim.BattleEngine/Engine/SkillPreprocessTurnStartSkill.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Wizard;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
|
||||
public class SkillPreprocessTurnStartSkill : SkillPreprocessBase
|
||||
{
|
||||
private string _target;
|
||||
|
||||
private string _timingText;
|
||||
|
||||
private int _turnCount;
|
||||
|
||||
private int _turnStartCallCount;
|
||||
|
||||
private Func<SkillProcessor, VfxBase> _addTurnStartCallCountOnPlayerTurn;
|
||||
|
||||
public SkillPreprocessTurnStartSkill(BattleCardBase ownerCard, string target)
|
||||
{
|
||||
SkillPreprocessTurnStartSkill skillPreprocessTurnStartSkill = this;
|
||||
_turnStartCallCount = 0;
|
||||
List<string> list = DisassemblySpecialString(target).ToList();
|
||||
_target = list[0];
|
||||
BattlePlayerBase battlePlayer = ((_target == "me") ? ownerCard.SelfBattlePlayer : ownerCard.OpponentBattlePlayer);
|
||||
string[] array = list[1].Split('=');
|
||||
_timingText = array[0];
|
||||
_turnCount = int.Parse(array[1]);
|
||||
_addTurnStartCallCountOnPlayerTurn = delegate
|
||||
{
|
||||
if (battlePlayer.IsSelfTurn)
|
||||
{
|
||||
skillPreprocessTurnStartSkill._turnStartCallCount++;
|
||||
return NullVfx.GetInstance();
|
||||
}
|
||||
return NullVfx.GetInstance();
|
||||
};
|
||||
string timingText = _timingText;
|
||||
if (timingText != null && timingText == "me_turn_start_count")
|
||||
{
|
||||
battlePlayer.OnTurnStartBeforeDraw += _addTurnStartCallCountOnPlayerTurn;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
|
||||
{
|
||||
return _turnStartCallCount >= _turnCount;
|
||||
}
|
||||
|
||||
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
|
||||
{
|
||||
BattlePlayerBase battlePlayerBase = ((_target == "me") ? playerPair.Self : playerPair.Opponent);
|
||||
string timingText = _timingText;
|
||||
if (timingText != null && timingText == "me_turn_start_count")
|
||||
{
|
||||
battlePlayerBase.OnTurnStartBeforeDraw -= _addTurnStartCallCountOnPlayerTurn;
|
||||
}
|
||||
return NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user