feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle;
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public class SkillParameterTurnAmountValueFilter : ISkillParameterSelectFilter
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{
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private readonly TurnPlayerInfo _turnPlayerInfo;
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private Dictionary<string, int> _searchedTurnAmountDictionary;
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public SkillParameterTurnAmountValueFilter(string option)
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{
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_turnPlayerInfo = new TurnPlayerInfo(option);
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if (_turnPlayerInfo.IsAllTurn)
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{
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_searchedTurnAmountDictionary = new Dictionary<string, int>();
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}
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}
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public IEnumerable<int> Filtering(IEnumerable<IReadOnlyBattleCardInfo> cardInfos, SkillConditionCheckerOption checkerOption)
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{
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IEnumerable<int> result = null;
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if (!_turnPlayerInfo.IsAllTurn)
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{
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return result;
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}
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IEnumerable<List<DamageCardParameterModifier>> enumerable = cardInfos.Select((IReadOnlyBattleCardInfo c) => c.SkillApplyInformation.GetSpecificTurnDamageValueList(c, _turnPlayerInfo));
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IEnumerable<List<HealCardParameterModifier>> enumerable2 = cardInfos.Select((IReadOnlyBattleCardInfo c) => c.SkillApplyInformation.GetSpecificTurnHealValueList(c, _turnPlayerInfo));
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_searchedTurnAmountDictionary.Clear();
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foreach (List<DamageCardParameterModifier> item in enumerable)
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{
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for (int num = 0; num < item.Count; num++)
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{
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if (_searchedTurnAmountDictionary.Keys.Contains(item[num].Turn.ToString() + item[num].IsSelfTurn))
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{
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_searchedTurnAmountDictionary[item[num].Turn.ToString() + item[num].IsSelfTurn] += item[num].Damage;
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}
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else
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{
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_searchedTurnAmountDictionary.Add(item[num].Turn.ToString() + item[num].IsSelfTurn, item[num].Damage);
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}
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}
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}
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foreach (List<HealCardParameterModifier> item2 in enumerable2)
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{
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for (int num2 = 0; num2 < item2.Count; num2++)
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{
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if (_searchedTurnAmountDictionary.Keys.Contains(item2[num2].Turn.ToString() + item2[num2].IsSelfTurn))
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{
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_searchedTurnAmountDictionary[item2[num2].Turn.ToString() + item2[num2].IsSelfTurn] -= item2[num2].Heal;
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}
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else
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{
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_searchedTurnAmountDictionary.Add(item2[num2].Turn.ToString() + item2[num2].IsSelfTurn, -item2[num2].Heal);
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}
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}
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}
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return _searchedTurnAmountDictionary.Values;
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}
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}
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