feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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@@ -0,0 +1,24 @@
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public class SkillParameterSelectFixedGenericValueFilter : SkillParameterSelectGenericValueFilter
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{
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public SkillParameterSelectFixedGenericValueFilter(string index, SkillBase skill)
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: base(index, skill)
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{
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}
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protected override int GetGenericValue(BattleCardBase card)
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{
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if (card.SkillApplyInformation.IsContainGenericValueKey(_key))
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{
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return card.SkillApplyInformation.SkillGenericKeyAndValue[_key];
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}
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if (!int.TryParse(_key, out var result))
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{
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return -1;
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}
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if (card.SkillApplyInformation.SkillGenericValueArray != null && result >= 0 && result < card.SkillApplyInformation.SkillGenericValueArray.Length)
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{
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return card.SkillApplyInformation.SkillGenericValueArray[result];
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}
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return -1;
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}
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}
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