feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
32
SVSim.BattleEngine/Engine/SkillLastTargetTribeFilter.cs
Normal file
32
SVSim.BattleEngine/Engine/SkillLastTargetTribeFilter.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Wizard.Battle;
|
||||
|
||||
public class SkillLastTargetTribeFilter : ISkillCardFilter
|
||||
{
|
||||
private readonly bool _isEqual;
|
||||
|
||||
public SkillLastTargetTribeFilter(string op)
|
||||
{
|
||||
_isEqual = op == "=";
|
||||
}
|
||||
|
||||
public IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IReadOnlyBattleCardInfo> cards, SkillOptionValue option)
|
||||
{
|
||||
for (int i = 0; i < cards.Count(); i++)
|
||||
{
|
||||
if (!(cards.ElementAt(i) is BattleCardBase card))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
List<BattleCardBase> lastTarget = card.SelfBattlePlayer.LastTargetCardsList.FirstOrDefault();
|
||||
for (int j = 0; j < lastTarget.Count; j++)
|
||||
{
|
||||
if (card.Tribe.FindAll(lastTarget[j].Tribe.Contains).Count > 0 == _isEqual)
|
||||
{
|
||||
yield return card;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user