feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
40
SVSim.BattleEngine/Engine/SkillConditionWrath.cs
Normal file
40
SVSim.BattleEngine/Engine/SkillConditionWrath.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using Wizard;
|
||||
|
||||
public class SkillConditionWrath : ISkillConditionChecker
|
||||
{
|
||||
public bool IsSelfDamageCountGreaterThanSeven { get; private set; }
|
||||
|
||||
public SkillConditionWrath(string flag)
|
||||
{
|
||||
IsSelfDamageCountGreaterThanSeven = flag == "true";
|
||||
}
|
||||
|
||||
public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
|
||||
{
|
||||
int damageCount = playerInfoPair.ReadOnlySelf.SkillInfoClass.DamagedCounter.GetDamageCount(selfTurn: true);
|
||||
bool isForceWrath = playerInfoPair.ReadOnlySelf.SkillInfoClass.SkillApplyInformation.IsForceWrath;
|
||||
if (IsSelfDamageCountGreaterThanSeven)
|
||||
{
|
||||
if (!isForceWrath)
|
||||
{
|
||||
return IsWrath(damageCount);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (!isForceWrath)
|
||||
{
|
||||
return !IsWrath(damageCount);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
|
||||
{
|
||||
return IsRight(playerInfoPair, option);
|
||||
}
|
||||
|
||||
public static bool IsWrath(int selfDamageCount)
|
||||
{
|
||||
return selfDamageCount >= 7;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user