feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
50
SVSim.BattleEngine/Engine/SkillConditionBurialRite.cs
Normal file
50
SVSim.BattleEngine/Engine/SkillConditionBurialRite.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Linq;
|
||||
using Wizard;
|
||||
using Wizard.Battle;
|
||||
|
||||
public class SkillConditionBurialRite : ISkillConditionChecker
|
||||
{
|
||||
private BattleCardBase _ownerCard;
|
||||
|
||||
private bool _isInvoked;
|
||||
|
||||
public bool judgeFlg { get; private set; }
|
||||
|
||||
public SkillConditionBurialRite(BattleCardBase card, string flg)
|
||||
{
|
||||
judgeFlg = flg == "true";
|
||||
_ownerCard = card;
|
||||
}
|
||||
|
||||
public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
|
||||
{
|
||||
if (_isInvoked)
|
||||
{
|
||||
return judgeFlg;
|
||||
}
|
||||
return IsBurialRite(playerInfoPair) == judgeFlg;
|
||||
}
|
||||
|
||||
public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
|
||||
{
|
||||
if (_isInvoked)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return IsRight(playerInfoPair, option);
|
||||
}
|
||||
|
||||
private bool IsBurialRite(BattlePlayerReadOnlyInfoPair playerInfoPair)
|
||||
{
|
||||
if (playerInfoPair.ReadOnlySelf.SkillInfoInPlayCards.Count() <= ((_ownerCard.IsInplay || _ownerCard.IsSpell) ? 4 : 3))
|
||||
{
|
||||
return playerInfoPair.ReadOnlySelf.SkillInfoHandCards.Any((IReadOnlyBattleCardInfo s) => s != _ownerCard && s != _ownerCard.TransformInfo.OriginalCard && s.IsUnit);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetInvoked()
|
||||
{
|
||||
_isInvoked = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user