feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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122
SVSim.BattleEngine/Engine/SkillCompareFuncCreator.cs
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122
SVSim.BattleEngine/Engine/SkillCompareFuncCreator.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Wizard.Battle;
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public static class SkillCompareFuncCreator
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{
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public static readonly string Clan = "Clan";
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public static readonly string Tribe = "Tribe";
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public static readonly string Cost = "Cost";
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public static readonly string BaseCost = "BaseCost";
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public static readonly string BaseAtk = "BaseAtk";
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public static readonly string BaseLife = "BaseLife";
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public static readonly string Atk = "Atk";
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public static readonly string Life = "Life";
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public static readonly string MaxLife = "MaxLife";
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public static readonly string ChantCount = "ChantCount";
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public static readonly string BuffCount = "BuffCount";
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public static readonly string BuffLifeCount = "BuffLifeCount";
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public static readonly string AttackableCount = "AttackableCount";
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public static readonly string MaxAttackableCount = "MaxAttackableCount";
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public static readonly string CardId = "CardId";
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public static readonly string LastLife = "LastLife";
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public static readonly string GenericValue = "GenericValue";
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public static readonly string ChangeMaxLifeCount = "ChangeMaxLifeCount";
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public static TSource FindMin<TSource, TResult>(this IEnumerable<TSource> self, Func<TSource, TResult> selector)
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{
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return self.First((TSource c) => selector(c).Equals(self.Min(selector)));
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}
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public static TSource FindMax<TSource, TResult>(this IEnumerable<TSource> self, Func<TSource, TResult> selector)
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{
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return self.First((TSource c) => selector(c).Equals(self.Max(selector)));
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}
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public static Func<int, int, bool> Create(string op)
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{
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return op switch
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{
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"=" => (int a, int b) => a == b,
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"!=" => (int a, int b) => a != b,
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"<=" => (int a, int b) => a <= b,
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">=" => (int a, int b) => a >= b,
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"<" => (int a, int b) => a < b,
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">" => (int a, int b) => a > b,
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_ => (int a, int b) => false,
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};
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}
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public static Func<int, int, IReadOnlyBattleCardInfo, IEnumerable<IReadOnlyBattleCardInfo>, bool> Create(string op, string propertyName)
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{
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Func<int, int, bool> compareFunc = null;
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bool searchMax = false;
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switch (op)
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{
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case "=":
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return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a == b;
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case "!=":
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return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a != b;
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case "<=":
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return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a <= b;
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case ">=":
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return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a >= b;
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case "<":
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return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a < b;
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case ">":
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return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a > b;
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case "<:=":
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compareFunc = (int a, int b) => a <= b;
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searchMax = true;
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break;
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case ">:=":
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compareFunc = (int a, int b) => a >= b;
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break;
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case "<:":
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compareFunc = (int a, int b) => a < b;
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searchMax = true;
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break;
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case ">:":
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compareFunc = (int a, int b) => a > b;
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break;
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default:
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return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => false;
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}
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return delegate(int a, int number, IReadOnlyBattleCardInfo card, IEnumerable<IReadOnlyBattleCardInfo> cards)
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{
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Type typeFromHandle = typeof(BattleCardBase);
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PropertyInfo prop = typeFromHandle.GetProperty(propertyName);
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IEnumerable<IReadOnlyBattleCardInfo> enumerable = cards.Where((IReadOnlyBattleCardInfo c) => compareFunc(int.Parse(prop.GetValue(c, null).ToString()), number));
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if (enumerable.Count() > 0)
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{
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IReadOnlyBattleCardInfo obj = (searchMax ? enumerable.FindMax((IReadOnlyBattleCardInfo c) => int.Parse(prop.GetValue(c, null).ToString())) : enumerable.FindMin((IReadOnlyBattleCardInfo c) => int.Parse(prop.GetValue(c, null).ToString())));
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int num = int.Parse(prop.GetValue(obj, null).ToString());
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if (num == -1)
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{
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return false;
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}
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return int.Parse(prop.GetValue(card, null).ToString()) == num;
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}
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return false;
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};
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}
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}
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