feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
434
SVSim.BattleEngine/Engine/SingleBattleMgr.cs
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434
SVSim.BattleEngine/Engine/SingleBattleMgr.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using Wizard;
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using Wizard.Battle;
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using Wizard.Battle.Recovery;
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using Wizard.Battle.View.Vfx;
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using Wizard.BattleMgr;
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public class SingleBattleMgr : BattleManagerBase
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{
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private bool? _isPlayerFirstTurn;
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public IBattleMgrContentsCreator ContentsCreator => _contentsCreator;
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public AIBattleInfoReceiver BattleInfoReceiver { get; protected set; }
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public event Action OnBattleRetire;
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public SingleBattleMgr(IBattleMgrContentsCreator contentsCreator)
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: base(contentsCreator)
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{
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}
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public override IInnerOptionsBuilder CreateEnemyInnerOptionsBuilder()
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{
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return new EnemyAIInnerOptionsBuilder();
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}
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protected override void SetupEvent()
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{
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base.SetupEvent();
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BattlePlayer.OnShortageDeck += () => OnShortageDeck(BattlePlayer);
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BattleEnemy.OnShortageDeck += () => OnShortageDeck(BattleEnemy);
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BattlePlayer.OnTurnEndFinish += delegate
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{
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base.IsTurnEnd = false;
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VfxBase result = ControlTurnStartOpponent();
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base.IsTurnEnd = true;
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return result;
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};
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BattleEnemy.OnTurnEndFinish += delegate
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{
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base.IsTurnEnd = false;
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VfxBase result = ControlTurnStartPlayer();
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base.IsTurnEnd = true;
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return result;
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};
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}
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public override void SetupBattlePlayersEvent()
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{
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base.SetupBattlePlayersEvent();
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if (BattlePlayer.PlayerEmotion.IsContainsEmotionType(ClassCharaPrm.EmotionType.NEGOTIATION_1))
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{
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SetUpStoryNegotiationsEmote();
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}
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if (BattlePlayer.PlayerEmotion.IsContainsEmotionType(ClassCharaPrm.EmotionType.PLAYER_TURN_START_1))
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{
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SetUpStoryPlayerTurnStartEmote();
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}
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switch (GameMgr.GetIns().GetDataMgr().m_BattleType)
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{
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case DataMgr.BattleType.BossRushQuest:
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case DataMgr.BattleType.SecretBossQuest:
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SetUpBossRushSpecialSkill();
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break;
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case DataMgr.BattleType.Story:
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case DataMgr.BattleType.Quest:
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SetUpStorySpecialBattle();
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break;
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}
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}
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private void SetUpBossRushSpecialSkill()
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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DataMgr.SpecialBattleSetting specialBattleSettingInfo = dataMgr.SpecialBattleSettingInfo;
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BossRushBattleData bossRushBattleData = dataMgr.BossRushBattleData;
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if (specialBattleSettingInfo == null || bossRushBattleData == null)
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{
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return;
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}
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_isPlayerFirstTurn = specialBattleSettingInfo.IsPlayerFirstTurn;
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BattlePlayer.PpTotal = specialBattleSettingInfo.PlayerStartPp;
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BattleEnemy.PpTotal = specialBattleSettingInfo.EnemyStartPp;
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BattlePlayer.SetPpTotal(BattlePlayer.PpTotal, isUpdatePp: true, null);
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BattleEnemy.SetPpTotal(BattleEnemy.PpTotal, isUpdatePp: true, null);
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string[] playerAttachSkills = specialBattleSettingInfo.PlayerAttachSkills;
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string[] enemyAttachSkills = specialBattleSettingInfo.EnemyAttachSkills;
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List<BossRushSpecialSkill> list = new List<BossRushSpecialSkill>();
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if (bossRushBattleData.PlayerSkillList != null)
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{
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list.AddRange(bossRushBattleData.PlayerSkillList);
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}
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if (bossRushBattleData.EnemySkill != null)
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{
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list.Add(bossRushBattleData.EnemySkill);
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}
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List<BossRushSpecialSkill> list2 = new List<BossRushSpecialSkill>();
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for (int i = 0; i < list.Count(); i++)
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{
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for (int num = 0; num < list.ElementAt(i).SkillText.Split(',').Length; num++)
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{
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list2.Add(list.ElementAt(i));
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}
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}
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List<AttachInfo> source = SetUpAttachSkill(playerAttachSkills, enemyAttachSkills);
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for (int j = 0; j < source.Count(); j++)
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{
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AttachInfo attachInfo = source.ElementAt(j);
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BossRushSpecialSkill bossRushSpecialSkill = list2.ElementAt(j);
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if (attachInfo._classCard.SelfBattlePlayer.IsPlayer)
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{
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attachInfo._attachSkill.SkillPrm.ownerCard = CardCreatorBase.CreateSpecialSkillCard(bossRushSpecialSkill.OriginalCardId, attachInfo._classCard.SelfBattlePlayer.IsPlayer, 0, SBattleLoad, this, base.BattleResourceMgr, NullInnerOptionsBuilder.GetInstance(), list2.ElementAt(j));
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}
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attachInfo._classCard.SelfBattlePlayer.BossRushSpecialSkillList.Add(bossRushSpecialSkill);
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BuffInfo buffInfo = new BuffInfo(attachInfo._attachSkill.SkillPrm.ownerCard.BaseParameter.BaseCardId, attachInfo._attachSkill.SkillPrm.ownerCard.BaseParameter.BaseCardId, attachInfo._attachSkill);
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buffInfo.SpecialSkillInfo = bossRushSpecialSkill;
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buffInfo.SkillFrom.SkillPrm.ownerCard = attachInfo._attachSkill.SkillPrm.ownerCard;
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attachInfo._classCard.AddBuffInfo(buffInfo);
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}
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}
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protected virtual void SetUpStoryNegotiationsEmote()
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{
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Func<SkillProcessor, VfxBase> callOneTime = null;
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if (BattleEnemy.Turn == 0)
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{
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callOneTime = delegate
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OTHER_PLAYER_EMOTE))
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{
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BattleEnemy.OnTurnStartBeforeDraw -= callOneTime;
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sequentialVfxPlayer.Register(BattleEnemy.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_1, 0f));
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sequentialVfxPlayer.Register(new OpeningVfx.WaitVoiceEndVfx());
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sequentialVfxPlayer.Register(BattlePlayer.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_1, 0f));
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SetUpStoryNegotiationsEmote();
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}
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return sequentialVfxPlayer;
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};
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BattleEnemy.OnTurnStartBeforeDraw += callOneTime;
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}
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else if (BattleEnemy.Turn == 1)
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{
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callOneTime = delegate
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OTHER_PLAYER_EMOTE))
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{
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BattleEnemy.OnTurnStartBeforeDraw -= callOneTime;
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sequentialVfxPlayer.Register(BattleEnemy.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_2, 0f));
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sequentialVfxPlayer.Register(new OpeningVfx.WaitVoiceEndVfx());
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sequentialVfxPlayer.Register(BattlePlayer.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_2, 0f));
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SetUpStoryNegotiationsEmote();
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}
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return sequentialVfxPlayer;
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};
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BattleEnemy.OnTurnStartBeforeDraw += callOneTime;
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}
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else
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{
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if (BattleEnemy.Turn != 2)
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{
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return;
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}
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callOneTime = delegate
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OTHER_PLAYER_EMOTE))
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{
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BattleEnemy.OnTurnStartBeforeDraw -= callOneTime;
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sequentialVfxPlayer.Register(BattleEnemy.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_3, 0f));
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sequentialVfxPlayer.Register(new OpeningVfx.WaitVoiceEndVfx());
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sequentialVfxPlayer.Register(BattlePlayer.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.NEGOTIATION_3, 0f));
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SetUpStoryNegotiationsEmote();
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}
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return sequentialVfxPlayer;
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};
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BattleEnemy.OnTurnStartBeforeDraw += callOneTime;
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}
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}
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private void SetUpStoryPlayerTurnStartEmote()
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{
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Func<SkillProcessor, VfxBase> callOneTime = null;
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if (BattlePlayer.Turn == 0)
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{
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callOneTime = delegate
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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BattlePlayer.OnTurnStartBeforeDraw -= callOneTime;
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sequentialVfxPlayer.Register(BattlePlayer.Emotion.PlayEmotion(ClassCharaPrm.EmotionType.PLAYER_TURN_START_1, 0f));
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sequentialVfxPlayer.Register(new OpeningVfx.WaitVoiceEndVfx());
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return sequentialVfxPlayer;
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};
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BattlePlayer.OnTurnStartBeforeDraw += callOneTime;
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}
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}
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private void SetUpStorySpecialBattle()
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{
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DataMgr.SpecialBattleSetting specialBattleSettingInfo = GameMgr.GetIns().GetDataMgr().SpecialBattleSettingInfo;
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if (specialBattleSettingInfo != null)
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{
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_isPlayerFirstTurn = specialBattleSettingInfo.IsPlayerFirstTurn;
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SetUpAttachSkill(specialBattleSettingInfo.PlayerAttachSkills, specialBattleSettingInfo.EnemyAttachSkills);
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BattlePlayer.PpTotal = specialBattleSettingInfo.PlayerStartPp;
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BattleEnemy.PpTotal = specialBattleSettingInfo.EnemyStartPp;
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BattlePlayer.SetPpTotal(BattlePlayer.PpTotal, isUpdatePp: true, null);
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BattleEnemy.SetPpTotal(BattleEnemy.PpTotal, isUpdatePp: true, null);
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}
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}
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private List<AttachInfo> SetUpAttachSkill(string[] playerAttachSkills, string[] enemyAttachSkills)
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{
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List<AttachInfo> list = new List<AttachInfo>();
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for (int i = 0; i < playerAttachSkills.Length; i++)
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{
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AttachInfo attachInfo = AddAttachSkillToClass(isPlayer: true, playerAttachSkills[i]);
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if (attachInfo != null)
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{
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list.Add(attachInfo);
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}
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}
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for (int j = 0; j < enemyAttachSkills.Length; j++)
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{
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AttachInfo attachInfo2 = AddAttachSkillToClass(isPlayer: false, enemyAttachSkills[j]);
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if (attachInfo2 != null)
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{
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list.Add(attachInfo2);
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}
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}
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for (int k = 0; k < list.Count; k++)
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{
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AttachInfo attachInfo3 = list[k];
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SkillBase skillBase = Skill_attach_skill.CreateAndAttachSkill(attachInfo3._classCard, attachInfo3._attachSkill, attachInfo3._targetSkillBuildInfo);
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(skillBase.SkillPrm.buildInfo._effectPath, ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true);
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skillBase.SkillPrm.resourceMgr.LoadEffectBattle(assetTypePath, skillBase.SkillPrm.buildInfo._effectPath, skillBase.SkillPrm.buildInfo._sePath);
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}
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return list;
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}
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public void SingleBattleFirstRecoverySetting()
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{
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StartRecoveryRecording();
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}
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protected override void FirstRecoverySetting()
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{
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EmotionDataSetting();
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}
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private void EmotionDataSetting()
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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if (dataMgr.m_BattleType != DataMgr.BattleType.Story)
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{
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if (dataMgr.m_BattleType == DataMgr.BattleType.Quest)
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{
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string playerEmotionId = ((dataMgr.QuestBattleData != null && dataMgr.QuestBattleData.PlayerEmotionOverride != 0) ? dataMgr.QuestBattleData.PlayerEmotionOverride.ToString() : string.Empty);
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dataMgr.SetPlayerEmotionId(playerEmotionId);
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}
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else if (dataMgr.m_BattleType == DataMgr.BattleType.BossRushQuest || dataMgr.m_BattleType == DataMgr.BattleType.SecretBossQuest)
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{
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string playerEmotionId2 = ((dataMgr.BossRushBattleData != null && dataMgr.BossRushBattleData.PlayerEmotionOverride != 0) ? dataMgr.BossRushBattleData.PlayerEmotionOverride.ToString() : string.Empty);
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dataMgr.SetPlayerEmotionId(playerEmotionId2);
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}
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else
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{
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dataMgr.SetPlayerEmotionId("");
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}
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}
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if (dataMgr.m_BattleType != DataMgr.BattleType.Story)
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{
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if (dataMgr.m_BattleType == DataMgr.BattleType.Quest)
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{
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string enemyEmotionId = ((dataMgr.QuestBattleData != null && dataMgr.QuestBattleData.EnemyEmotionOverride != 0) ? dataMgr.QuestBattleData.EnemyEmotionOverride.ToString() : string.Empty);
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dataMgr.SetEnemyEmotionId(enemyEmotionId);
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}
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else if (dataMgr.m_BattleType == DataMgr.BattleType.BossRushQuest || dataMgr.m_BattleType == DataMgr.BattleType.SecretBossQuest)
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{
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string enemyEmotionId2 = ((dataMgr.BossRushBattleData != null && dataMgr.BossRushBattleData.EnemyEmotionOverride != 0) ? dataMgr.BossRushBattleData.EnemyEmotionOverride.ToString() : string.Empty);
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dataMgr.SetEnemyEmotionId(enemyEmotionId2);
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}
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else
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{
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dataMgr.SetEnemyEmotionId("");
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}
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}
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}
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protected override int GetFirstAttack(int FirstAttack)
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{
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bool? didPlayerGoFirst = _contentsCreator.RecoveryManager.DidPlayerGoFirst;
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if (didPlayerGoFirst.HasValue)
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{
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if (!didPlayerGoFirst.Value)
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{
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return 1;
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}
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return 0;
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}
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if (_isPlayerFirstTurn.HasValue)
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{
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if (_isPlayerFirstTurn == true)
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{
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return 0;
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}
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return 1;
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}
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return base.GetFirstAttack(FirstAttack);
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}
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public override void SetupEnemyAI()
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{
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EnemyAI enemyAI = new SoloBattleEnemyAI();
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enemyAI.LoadBufferedBattleState();
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EnemyAI = enemyAI;
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BattleInfoReceiver = new AIBattleInfoReceiver(EnemyAI);
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EnemyAI.InitOnGame(BattleEnemy, BattlePlayer);
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if (!enemyAI.IsRankMatchAI)
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{
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enemyAI.EmoteCtrl().SetUpEmoteEvent(BattleEnemy, BattlePlayer, OperateMgr);
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}
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BattleEnemy.EnableEnemyAI = true;
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}
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public override void SetupInitialGameState(bool isPlayerFirstTurn, bool isRandomDraw, int playerMaxLife, int enemyMaxLife)
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{
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enemyMaxLife = AITestGlobal.AI_MAX_LIFE;
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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DataMgr.SpecialBattleSetting specialBattleSettingInfo = dataMgr.SpecialBattleSettingInfo;
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if ((dataMgr.m_BattleType == DataMgr.BattleType.Story || dataMgr.IsQuestBattleType()) && specialBattleSettingInfo != null)
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{
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if (dataMgr.m_BattleType != DataMgr.BattleType.BossRushQuest && dataMgr.m_BattleType != DataMgr.BattleType.SecretBossQuest)
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{
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playerMaxLife = specialBattleSettingInfo.PlayerStartMaxLife;
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}
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else
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{
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(BattlePlayer.Class as ClassBattleCardBase).BossRushStartLife = specialBattleSettingInfo.PlayerStartMaxLife;
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}
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enemyMaxLife = specialBattleSettingInfo.EnemyStartMaxLife;
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}
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if (dataMgr.m_BattleType == DataMgr.BattleType.Practice && Data.CurrentFormat == Format.Avatar)
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{
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dataMgr.SetPlayerAvatarBattleInfo(dataMgr.GetPlayerCharaId().ToString());
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dataMgr.ClearEnemyAvatarBattleInfo();
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}
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base.SetupInitialGameState(isPlayerFirstTurn, isRandomDraw, playerMaxLife, enemyMaxLife);
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if ((dataMgr.m_BattleType == DataMgr.BattleType.Story || dataMgr.IsQuestBattleType()) && specialBattleSettingInfo != null)
|
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{
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if ((dataMgr.m_BattleType == DataMgr.BattleType.BossRushQuest || dataMgr.m_BattleType == DataMgr.BattleType.SecretBossQuest) && specialBattleSettingInfo.PlayerStartMaxLife > playerMaxLife)
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{
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BattlePlayer.Class.SkillApplyInformation.GiveCombatValueModifier(null, new MaxLifeSetModifier(specialBattleSettingInfo.PlayerStartMaxLife), null);
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BattlePlayer.Class.ApplyHealing(new BattleCardBase.HealParam(specialBattleSettingInfo.PlayerStartMaxLife - BattlePlayer.Class.Life, BattlePlayer.Class, BattlePlayer.Class), null);
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}
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if (specialBattleSettingInfo.PlayerStartLife < specialBattleSettingInfo.PlayerStartMaxLife)
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{
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BattlePlayer.Class.ApplyDamage(null, new BattleCardBase.DamageParam(specialBattleSettingInfo.PlayerStartMaxLife - specialBattleSettingInfo.PlayerStartLife, BattlePlayer.Class), doesAttackerPossessKiller: false, isReflectedDamage: false, null, null);
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}
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}
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AITestGlobal.AI_MAX_LIFE = 20;
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}
|
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public override void FinishBattle()
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{
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GameMgr.GetIns().GetDataMgr().ClearSpecialBattleSettingInfo();
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EnemyAI.StopEnemyAI();
|
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}
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public override void DisposeBattleGameObj()
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{
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base.DisposeBattleGameObj();
|
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BattleCoroutine.GetInstance().StopAllCoroutines();
|
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EnemyAICoroutine.GetInstance().StopAllCoroutines();
|
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}
|
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|
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public void RecordChangeAI(string logicName, int operationQueueCount)
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{
|
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if (_contentsCreator.RecoveryRecordManager is SingleBattleRecoveryRecordManager singleBattleRecoveryRecordManager)
|
||||
{
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singleBattleRecoveryRecordManager.RecordChangeAI(logicName, operationQueueCount);
|
||||
}
|
||||
}
|
||||
|
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public override void PlayRetire()
|
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{
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if (RecoveryRecordManagerBase.IsExistsSingleRecoveryFile() && GameMgr.GetIns().GetDataMgr().BossRushBattleData == null)
|
||||
{
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GameMgr.GetIns().GetDataMgr().SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
|
||||
RecoveryRecordManagerBase.DeleteRecoveryFile();
|
||||
}
|
||||
base.PlayRetire();
|
||||
this.OnBattleRetire.Call();
|
||||
}
|
||||
|
||||
public override void Update(float dt)
|
||||
{
|
||||
base.Update(dt);
|
||||
LifeZeroActivateLeonSkillIfNeeded();
|
||||
}
|
||||
|
||||
public void LifeZeroActivateLeonSkillIfNeeded()
|
||||
{
|
||||
if (!BattleEnemy.Class.SkillApplyInformation.IsLifeZeroActivateLeonSkill)
|
||||
{
|
||||
return;
|
||||
}
|
||||
bool flag = false;
|
||||
int num = BattleEnemy.Class.BaseMaxLife;
|
||||
int num2 = BattleEnemy.Class.BaseMaxLife;
|
||||
int count = BattleEnemy.Class.SkillApplyInformation.LifeModifierList.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
ICardLifeModifier cardLifeModifier = BattleEnemy.Class.SkillApplyInformation.LifeModifierList[i];
|
||||
num2 = cardLifeModifier.CalcMaxLife(num2);
|
||||
num = cardLifeModifier.CalcLife(num);
|
||||
num = Math.Min(num, num2);
|
||||
if (num <= 0)
|
||||
{
|
||||
flag = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (BattleEnemy.Class.Life <= 0 || flag)
|
||||
{
|
||||
base.VfxMgr.RegisterSequentialVfx(((ClassBattleCardBase)BattleEnemy.Class).LifeZeroActivateLeonSkill());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user