feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
29
SVSim.BattleEngine/Engine/ShopSupplyCardPanel.cs
Normal file
29
SVSim.BattleEngine/Engine/ShopSupplyCardPanel.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Cute;
|
||||
using Wizard;
|
||||
|
||||
internal class ShopSupplyCardPanel : MyPageCardPanel
|
||||
{
|
||||
private const string SPECIAL_SUPPLY_CARD_PANEL_TEXTURE = "menu_shop_sleeve_special";
|
||||
|
||||
public bool IsLoadedDefaultCardPanelResource { get; private set; }
|
||||
|
||||
public bool IsLoadedSpecialCardPanelResource { get; private set; }
|
||||
|
||||
public override string GetResourcePath(bool isfetch)
|
||||
{
|
||||
ShopNotification shopNotification = Data.MyPageNotifications.data.ShopNotification;
|
||||
if (shopNotification.AppealSleeve.IsCollaborationPanel || shopNotification.AppealLeaderSkin.IsCollaborationPanel)
|
||||
{
|
||||
if (!isfetch)
|
||||
{
|
||||
IsLoadedSpecialCardPanelResource = true;
|
||||
}
|
||||
return Toolbox.ResourcesManager.GetAssetTypePath("menu_shop_sleeve_special", ResourcesManager.AssetLoadPathType.UiDownLoad, isfetch);
|
||||
}
|
||||
if (!isfetch)
|
||||
{
|
||||
IsLoadedDefaultCardPanelResource = true;
|
||||
}
|
||||
return base.GetResourcePath(isfetch);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user