feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/RoomTwoPickBeforeBattleInfo.cs
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SVSim.BattleEngine/Engine/RoomTwoPickBeforeBattleInfo.cs
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using System.Collections.Generic;
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using Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
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public class RoomTwoPickBeforeBattleInfo
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{
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public Deck receiveDeck { get; private set; }
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public RoomTwoPickBeforeBattleInfo()
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{
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receiveDeck = new Deck();
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receiveDeck.cardIds = new int[0];
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}
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public void ReceiveBackDraftCardIdList(List<int> list)
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{
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receiveDeck.cardIds = list.ToArray();
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}
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public void ReceiveBackDraftCharaId(int id)
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{
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receiveDeck.skinId = id;
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}
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public void SetClassId(int classId)
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{
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receiveDeck.classId = classId;
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}
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public void SelfInfoClasIdCopyTwoPickDraftData()
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{
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SetClassId(GameMgr.GetIns().GetNetworkUserInfoData().GetSelfClassId());
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}
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public void SetSelfClassIdTwoPickDraftData(int classId)
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{
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SetClassId(classId);
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}
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public void SelfInfoDeckCopyTwoPickDraftData()
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{
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List<CardDataModel> selfDeck = GameMgr.GetIns().GetNetworkUserInfoData().GetSelfDeck();
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List<int> list = new List<int>(selfDeck.Count);
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foreach (CardDataModel item in selfDeck)
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{
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list.Add(item.CardId);
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}
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ReceiveBackDraftCardIdList(list);
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ReceiveBackDraftCharaId(GameMgr.GetIns().GetNetworkUserInfoData().GetSelfCharaId());
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}
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}
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