feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
251
SVSim.BattleEngine/Engine/RoomMatchResultAnimationAgent.cs
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251
SVSim.BattleEngine/Engine/RoomMatchResultAnimationAgent.cs
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using System;
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using System.Collections;
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using UnityEngine;
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using Wizard;
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using Wizard.RoomMatch;
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public class RoomMatchResultAnimationAgent : ResultAnimationAgent
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{
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private const float RED_ETHER_WAIT_TIME_MAX = 5f;
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public override IEnumerator RunUI(BattleResultUIController battleResultControl, INextSceneSelector nextSceneSelector, bool isWin)
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{
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bool needLottery = false;
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if (!GameMgr.GetIns().IsWatchBattle)
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{
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needLottery = battleResultControl.ResultReporter.LotteryData.IsEnable;
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}
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if (needLottery)
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{
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yield return LoadLotteryImage(battleResultControl.ResultReporter.LotteryData);
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}
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m_BattleCamera.m_CutInCamera.gameObject.SetActive(value: false);
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if (battleResultControl.IsDraw)
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{
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battleResultControl.TitleWin.gameObject.SetActive(value: false);
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battleResultControl.TitleLose.gameObject.SetActive(value: false);
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battleResultControl.TitleDraw.gameObject.SetActive(value: true);
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battleResultControl.TitleDraw.transform.localScale = Vector3.one * 10f;
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battleResultControl.TitleDraw.alpha = 0f;
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battleResultControl.Bg.color = new Color32(0, 48, 16, 0);
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battleResultControl.ResultTitle.spriteName = "result_top_lose";
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}
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else if (isWin)
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{
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battleResultControl.TitleWin.transform.localScale = Vector3.one * 10f;
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battleResultControl.TitleWin.gameObject.SetActive(value: true);
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battleResultControl.TitleLose.gameObject.SetActive(value: false);
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battleResultControl.TitleDraw.gameObject.SetActive(value: false);
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battleResultControl.TitleWin.alpha = 0f;
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battleResultControl.Bg.color = new Color32(32, 24, 0, 0);
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battleResultControl.ResultTitle.spriteName = "result_top_win";
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}
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else
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{
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battleResultControl.TitleLose.transform.localScale = Vector3.one * 10f;
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battleResultControl.TitleWin.gameObject.SetActive(value: false);
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battleResultControl.TitleLose.gameObject.SetActive(value: true);
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battleResultControl.TitleDraw.gameObject.SetActive(value: false);
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battleResultControl.TitleLose.alpha = 0f;
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battleResultControl.Bg.color = new Color32(0, 24, 48, 0);
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battleResultControl.ResultTitle.spriteName = "result_top_lose";
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}
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battleResultControl.MainPanel.alpha = 1f;
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yield return new WaitForSeconds(0.1f);
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if (battleResultControl.IsDraw)
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{
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TweenAlpha.Begin(battleResultControl.TitleDraw.gameObject, 0.2f, 1f);
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iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
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}
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else
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{
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battleResultControl.PrepareAchievementLog();
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if (isWin)
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{
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TweenAlpha.Begin(battleResultControl.TitleWin.gameObject, 0.2f, 1f);
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iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOUWIN);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_WIN);
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}
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else
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{
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TweenAlpha.Begin(battleResultControl.TitleLose.gameObject, 0.2f, 1f);
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iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
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}
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}
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TweenAlpha.Begin(battleResultControl.Bg.gameObject, 0.5f, 0.75f);
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yield return new WaitForSeconds(0.2f);
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TweenAlpha.Begin(battleResultControl.ArcaneIn.gameObject, 0.5f, 1f);
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TweenAlpha.Begin(battleResultControl.ArcaneOut.gameObject, 0.5f, 1f);
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iTween.ScaleTo(battleResultControl.ArcaneIn.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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iTween.ScaleTo(battleResultControl.ArcaneOut.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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if (battleResultControl.IsDraw)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_3, Vector3.zero);
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battleResultControl.TitleDraw.transform.localScale = Vector3.one;
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iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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else if (isWin)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_1, Vector3.zero);
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battleResultControl.TitleWin.transform.localScale = Vector3.one;
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iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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else
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_2, Vector3.zero);
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battleResultControl.TitleLose.transform.localScale = Vector3.one;
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iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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HideEmotionMessage();
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if (battleResultControl.ResultMsgWindowFlag)
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{
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yield return StartCoroutine(battleResultControl.ShowSpecialResultInfo());
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}
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else
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{
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yield return new WaitForSeconds(2f);
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}
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if (needLottery)
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{
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yield return CreateLotteryDialog(battleResultControl.ResultReporter.LotteryData);
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}
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if (ShowRewardDialog(battleResultControl))
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{
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while (battleResultControl.IsRewardWait)
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{
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yield return null;
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}
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}
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if (Data.RoomMatchFinish.data != null && !GameMgr.GetIns().IsReplayBattle && !GameMgr.GetIns().IsWatchBattle)
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{
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TreasureBoxCpResultInfo treasureBoxCpResultInfo = Data.RoomMatchFinish.data.TreasureBoxCpResultInfo;
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if (treasureBoxCpResultInfo.IsPlayGradeUpAnimation())
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{
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yield return TreasureBoxCpOpenBoxAnimation(battleResultControl, treasureBoxCpResultInfo.AfterGrade);
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}
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if (treasureBoxCpResultInfo.IsBoxOpened())
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{
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yield return CreateTreasureBoxCpRewardDialog(treasureBoxCpResultInfo);
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}
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}
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bool isFinishBattlePass = false;
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battleResultControl.SetBattlePassGauge(delegate
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{
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battleResultControl.FinishResult();
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isFinishBattlePass = true;
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});
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while (!isFinishBattlePass)
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{
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yield return null;
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}
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if (Data.RedEtherCampaignResultData != null)
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{
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bool isFinishRedEther = false;
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RedEtherCampaignPanel.Create(battleResultControl.gameObject, Data.RedEtherCampaignResultData, battleResultControl, delegate
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{
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isFinishRedEther = true;
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});
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float time = 0f;
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while (!isFinishRedEther)
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{
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time += Time.deltaTime;
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if (time >= 5f)
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{
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break;
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}
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yield return null;
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}
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yield return ShowRewardDialog(Data.RedEtherCampaignResultData.RewardList);
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}
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battleResultControl.GreySpriteBGVisible = false;
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returnRoom();
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}
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private void returnRoom()
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{
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if (GameMgr.GetIns().IsWatchBattle)
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{
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if (GameMgr.GetIns().IsReplayBattle)
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{
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UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd(delegate
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{
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UIManager.ViewScene replayEndBackScene = Data.ReplayBattleInfo.ReplayEndBackScene;
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UIManager.ChangeViewSceneParam replayEndBackSceneParam = Data.ReplayBattleInfo.ReplayEndBackSceneParam;
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UIManager.GetInstance().ChangeViewScene(replayEndBackScene, replayEndBackSceneParam);
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}));
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}
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else
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{
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PlayerControllerForWatching playerControllerForWatching = RoomBase.ConnectController.OwnCtrl as PlayerControllerForWatching;
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PlayerControllerForWatching playerControllerForWatching2 = RoomBase.ConnectController.OppoCtrl as PlayerControllerForWatching;
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playerControllerForWatching.ResetWatchHandler();
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playerControllerForWatching2.ResetWatchHandler();
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StartCoroutine(StartCheckState(playerControllerForWatching, playerControllerForWatching2));
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}
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return;
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}
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if (RoomBase.IsConnectControllerActive())
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{
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RoomBase.ConnectController.TotalBattleNum++;
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.Room);
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return;
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}
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PrepareRoom((!Data.BattleRecoveryInfo.is_owner) ? RoomConnectController.PositionMode.VISITOR : RoomConnectController.PositionMode.OWNER, Data.BattleRecoveryInfo.BattleParameterInstance, Data.BattleRecoveryInfo.roomId, PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.ROOM_MATCH_FRIEND_WATCH_PERMIT), PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.ROOM_MATCH_GUILD_WATCH_PERMIT), Data.BattleRecoveryInfo.ConventionInfo, Data.BattleRecoveryInfo.IsGatheringRoom, Data.BattleRecoveryInfo.CanUseNonPossessionCard, delegate
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{
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RoomBase.OnAlreadySetup();
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RoomBase.ConnectController.TotalBattleNum++;
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RoomBase.ConnectController.OppoCtrl.Target.ViewerId = Data.BattleRecoveryInfo.opponent_viewer_id;
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.Room, delegate
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{
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RoomBase.GetInstance().IsRecoveryRoom = true;
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});
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});
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}
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public void PrepareRoom(RoomConnectController.PositionMode mode, BattleParameter battleParameter, string roomId, bool isPermitFriendWatch, bool isPermitGuildWatch, ConventionInfo conventionInfo, bool isGathering, bool canUseNonPossessionCard, Action callback)
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{
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UIManager.GetInstance().createInSceneCenterLoading(notBlack: true);
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RoomConnectController.InitializeParameter initializeParameter = new RoomConnectController.InitializeParameter(mode, battleParameter, roomId);
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initializeParameter.IsPermitFriendWatch = isPermitFriendWatch;
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initializeParameter.IsPermitGuildWatch = isPermitGuildWatch;
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initializeParameter.ConventionInfo = conventionInfo;
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initializeParameter.IsGathering = isGathering;
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if (conventionInfo != null)
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{
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initializeParameter.IsEnableTurnSelect = conventionInfo.IsSelectableTurn;
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}
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RoomConnectController roomConnectController = new RoomConnectController(initializeParameter);
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roomConnectController.InitPlayerController();
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roomConnectController.IsEnableGuildInviteButton = Data.BattleRecoveryInfo.IsEnableGuildInviteButton;
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if (conventionInfo != null)
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{
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roomConnectController.DisplayRoomID = PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.ROOM_MATCH_DISPLAY_ID);
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}
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if (isGathering)
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{
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roomConnectController.DisplayRoomID = ((roomId.Length > 5) ? roomId.Substring(roomId.Length - 5, 5) : roomId);
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}
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roomConnectController.CanUseNonPossessionCard = canUseNonPossessionCard;
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UIManager.GetInstance().closeInSceneCenterLoading();
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callback();
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}
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private IEnumerator StartCheckState(PlayerControllerForWatching pcontroller, PlayerControllerForWatching ocontroller)
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{
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while (RoomBase.ConnectController.TotalWatchBattleNum == RoomBase.ConnectController.TotalBattleNum && !RoomBase.ConnectController.IsRelease)
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{
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yield return null;
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}
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RoomBase.ConnectController.TotalWatchBattleNum = RoomBase.ConnectController.TotalBattleNum;
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pcontroller.ResetReceiveEvent();
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ocontroller.ResetReceiveEvent();
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RoomBase.ConnectController.RemoveWatchEventDispath(isOwn: true);
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RoomBase.ConnectController.RemoveWatchEventDispath(isOwn: false);
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.Room);
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}
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}
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