feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

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using UnityEngine;
public class PracticeResultAnimationHandler : IResultAnimationHandler
{
private readonly GameObject m_resultAnimationAgentObj;
private readonly PracticeResultAnimationAgent m_resultAnimationAgentIns;
public ResultAnimationAgent m_resultAnimationAgent => m_resultAnimationAgentIns;
public PracticeResultAnimationHandler(BattleCamera battleCamera)
{
m_resultAnimationAgentObj = new GameObject();
m_resultAnimationAgentIns = m_resultAnimationAgentObj.AddComponent<PracticeResultAnimationAgent>();
m_resultAnimationAgentIns.GetComponent<PracticeResultAnimationAgent>().SetBattleCamera(battleCamera);
}
public void Destroy()
{
Object.Destroy(m_resultAnimationAgentObj);
}
}