feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
87
SVSim.BattleEngine/Engine/PracticePuzzleNextSceneSelector.cs
Normal file
87
SVSim.BattleEngine/Engine/PracticePuzzleNextSceneSelector.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using System.Collections.Generic;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
using Wizard;
|
||||
|
||||
public class PracticePuzzleNextSceneSelector : INextSceneSelector
|
||||
{
|
||||
private BattleResultUIController _battleResultController;
|
||||
|
||||
private bool _movingToMyPage;
|
||||
|
||||
public PracticePuzzleNextSceneSelector(BattleResultUIController battleResultControl)
|
||||
{
|
||||
_battleResultController = battleResultControl;
|
||||
_movingToMyPage = false;
|
||||
}
|
||||
|
||||
public void Setup(bool isWin, GameObject gameObject)
|
||||
{
|
||||
_battleResultController.RetryBtnObj.gameObject.SetActive(value: false);
|
||||
_battleResultController.MissionBtnObj.labels[0].text = Data.SystemText.Get("Puzzle_QuestSelect_Button");
|
||||
_battleResultController.MissionBtnObj.buttons[0].onClick.Clear();
|
||||
_battleResultController.MissionBtnObj.buttons[0].onClick.Add(new EventDelegate(delegate
|
||||
{
|
||||
SelectOtherPuzzle();
|
||||
}));
|
||||
_battleResultController.HomeBtnObj.labels[0].text = Data.SystemText.Get("Battle_0516");
|
||||
_battleResultController.HomeBtnObj.buttons[0].onClick.Clear();
|
||||
_battleResultController.HomeBtnObj.buttons[0].onClick.Add(new EventDelegate(delegate
|
||||
{
|
||||
MovePuzleLobby();
|
||||
}));
|
||||
}
|
||||
|
||||
private void SelectOtherPuzzle()
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
|
||||
UIManager.GetInstance().createInSceneCenterLoading();
|
||||
PracticePuzzleListTask task = new PracticePuzzleListTask();
|
||||
int practicePuzzleGroupId = GameMgr.GetIns().GetDataMgr().PracticePuzzleGroupId;
|
||||
task.SetParameter(practicePuzzleGroupId);
|
||||
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
|
||||
{
|
||||
List<string> loadList = PuzzleQuestSelectDialog.CollectResourcePath(task.PuzzleQuestInfo.DisplayDatas);
|
||||
UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadList, delegate
|
||||
{
|
||||
UIManager.GetInstance().closeInSceneCenterLoading();
|
||||
PuzzleQuestSelectDialog.CreateDialog(task.PuzzleQuestInfo, delegate(PuzzleQuestData puzzleData, int difficulty)
|
||||
{
|
||||
ChangeSceneOtherPuzzle(puzzleData, difficulty);
|
||||
}).OnClose = delegate
|
||||
{
|
||||
Toolbox.ResourcesManager.RemoveAssetGroup(loadList);
|
||||
};
|
||||
}));
|
||||
}));
|
||||
}
|
||||
|
||||
private void ChangeSceneOtherPuzzle(PuzzleQuestData puzzleData, int difficulty)
|
||||
{
|
||||
int groupId = GameMgr.GetIns().GetDataMgr().PracticePuzzleGroupId;
|
||||
UIManager.GetInstance().CreatFadeClose(delegate
|
||||
{
|
||||
UIManager.GetInstance().StartCoroutine(BattleManagerBase.GetIns().GetBattleControl().BattleEnd(delegate
|
||||
{
|
||||
UIManager.GetInstance().CreatFadeOpen();
|
||||
PuzzleUtil.SetPracticePuzzleData(groupId, puzzleData, difficulty, DataMgr.BattleType.Practice);
|
||||
PuzzleUtil.ChangeSceneToPracticePuzzle(puzzleData);
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
||||
public void Show()
|
||||
{
|
||||
iTween.MoveTo(_battleResultController.ButtonGrid.gameObject, iTween.Hash("position", _battleResultController.DefaultPosDict["ButtonGrid"], "time", 0.5f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
|
||||
}
|
||||
|
||||
private void MovePuzleLobby()
|
||||
{
|
||||
if (!_movingToMyPage)
|
||||
{
|
||||
_movingToMyPage = true;
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_CANCEL_TRANS);
|
||||
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.PracticePuzzle);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user