feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/PracticeNextSceneSelector.cs
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81
SVSim.BattleEngine/Engine/PracticeNextSceneSelector.cs
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using System;
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using Cute;
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using UnityEngine;
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using Wizard;
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public class PracticeNextSceneSelector : INextSceneSelector
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{
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private BattleResultUIController m_battleResultNewControl;
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private bool _movingToMyPage;
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public PracticeNextSceneSelector(BattleResultUIController battleResultControl)
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{
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m_battleResultNewControl = battleResultControl;
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_movingToMyPage = false;
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}
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public void Setup(bool isWin, GameObject gameObject)
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{
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m_battleResultNewControl.MissionBtnObj.labels[0].text = Data.SystemText.Get("Battle_0200");
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m_battleResultNewControl.MissionBtnObj.buttons[0].onClick.Clear();
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m_battleResultNewControl.MissionBtnObj.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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UIManager.GetInstance().createInSceneCenterLoading();
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MissionInfoTask missionInfoTask = GameMgr.GetIns().GetMissionInfoTask();
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missionInfoTask.SetParameter();
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m_battleResultNewControl.StartCoroutine(Toolbox.NetworkManager.Connect(missionInfoTask, delegate
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{
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m_battleResultNewControl.CreateMissionList();
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}, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
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}));
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m_battleResultNewControl.HomeBtnObj.labels[0].text = Data.SystemText.Get("Battle_0202");
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m_battleResultNewControl.HomeBtnObj.buttons[0].onClick.Clear();
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m_battleResultNewControl.HomeBtnObj.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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MoveToMyPage();
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}));
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m_battleResultNewControl.RetryBtnObj.labels[0].text = Data.SystemText.Get("Battle_0204");
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m_battleResultNewControl.RetryBtnObj.buttons[0].onClick.Clear();
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m_battleResultNewControl.RetryBtnObj.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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PracticeDeckInfoTask task = new PracticeDeckInfoTask();
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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Format value = (Format)PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_FORMAT);
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Action<DeckUI> onUpdateDeckUICustomize = delegate(DeckUI deckUI)
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{
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if (deckUI.Deck.Format == GameMgr.GetIns().GetDataMgr().GetSelectDeckFormat() && deckUI.Deck.GetDeckID() == GameMgr.GetIns().GetDataMgr().GetSelectDeckId())
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{
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deckUI.SetTextAppealLabelLeft(Data.SystemText.Get("Card_0235"));
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}
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deckUI.SetSelectable(deckUI.Deck.IsUsable());
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};
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DeckSelectUIDialog.Create(Data.SystemText.Get("Story_0017"), task.DeckGroupListData, value, DeckSelectUIDialog.eFormatChangeUIType.UseOtherCategory, isVisibleCreateNew: false, delegate(DialogBase dialog, DeckData deck)
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{
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PracticeDeckSelectConfirmDialog.Create(dialog, deck, isBattleAgain: true);
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}, new DeckSelectUI.InitOptions
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{
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OnUpdateDeckUICustomize = onUpdateDeckUICustomize
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});
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}));
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}));
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}
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public void Show()
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{
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iTween.MoveTo(m_battleResultNewControl.ButtonGrid.gameObject, iTween.Hash("position", m_battleResultNewControl.DefaultPosDict["ButtonGrid"], "time", 0.5f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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}
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private void MoveToMyPage()
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{
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if (!_movingToMyPage)
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{
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_movingToMyPage = true;
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_CANCEL_TRANS);
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.MyPage);
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}
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}
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}
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