feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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94
SVSim.BattleEngine/Engine/NullBattleCard.cs
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94
SVSim.BattleEngine/Engine/NullBattleCard.cs
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using System.Collections.Generic;
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using Wizard.Battle;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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public class NullBattleCard : BattleCardBase
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{
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private static BuildInfo _dummyBuildInfo;
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private static NullSkillApplyInformation _dummySkillApplyInfo;
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private static BattleCardView.BuildInfo _dummyViewBuildInfo;
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private static NullBattleCardView _dummyView;
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public override int Index => -1;
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public override List<CardBasePrm.TribeType> Tribe => CardBasePrm.DefaultType;
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public override bool IsInHand => false;
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public override bool IsInplay => false;
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public override bool IsInDeck => false;
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public override bool IsInCemetery => true;
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public static void ReleaseSharedDummy()
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{
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_dummyBuildInfo = null;
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_dummySkillApplyInfo = null;
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_dummyViewBuildInfo = null;
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_dummyView = null;
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}
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public static NullBattleCard Create()
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{
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if (_dummyBuildInfo == null)
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{
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_dummyBuildInfo = new BuildInfo(null, -1, null, null, null, null, null, _isPlayer: true, 0, NullInnerOptionsBuilder.GetInstance().CreateCardOptions(), null, null);
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}
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NullBattleCard nullBattleCard = new NullBattleCard(_dummyBuildInfo);
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nullBattleCard.Setup(createNullView: true);
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return nullBattleCard;
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}
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protected override void InitSkillCollection()
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{
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_normalSkillCollection = null;
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_evolveSkillCollection = null;
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}
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private NullBattleCard(BuildInfo buildInfo)
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: base(buildInfo)
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{
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}
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protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
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{
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return NullCardVfxCreator.GetInstance();
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}
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public override BattleCardBase VirtualClone(BattlePlayerBase selfBattlePlayer, BattlePlayerBase opponentBattlePlayer)
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{
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return this;
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}
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protected override BattleCardView.BuildInfo CreateViewBuildInfo(BuildInfo baseBuildInfo)
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{
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if (_dummyViewBuildInfo == null)
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{
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_dummyViewBuildInfo = new BattleCardView.BuildInfo(this, null, null, null, null, null, null, null, null, null, null, null, null, null);
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}
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return _dummyViewBuildInfo;
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}
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protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
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{
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if (_dummyView == null)
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{
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_dummyView = new NullBattleCardView(buildInfo);
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}
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return _dummyView;
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}
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protected override ISkillApplyInformation CreateSkillApplyInformation(BattleCardBase card, ICardVfxCreator vfxCreator)
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{
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if (_dummySkillApplyInfo == null)
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{
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_dummySkillApplyInfo = new NullSkillApplyInformation();
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}
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return _dummySkillApplyInfo;
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}
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}
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