feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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105
SVSim.BattleEngine/Engine/NetworkWatchBattleData.cs
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105
SVSim.BattleEngine/Engine/NetworkWatchBattleData.cs
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using System.Collections.Generic;
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using System.Linq;
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public class NetworkWatchBattleData : NetworkBattleData
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{
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public class FromStateData
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{
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public int Index;
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public bool IsOpponent;
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public NetworkBattleDefine.NetworkCardPlaceState FromState;
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public FromStateData(int index, bool isOpponent, NetworkBattleDefine.NetworkCardPlaceState fromState)
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{
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Index = index;
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IsOpponent = isOpponent;
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FromState = fromState;
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}
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}
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public NetworkWatchBattleData(NetworkBattleManagerBase battleMgr)
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: base(battleMgr)
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{
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}
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public override void BeforeSettingReceiveData()
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{
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if (GameMgr.GetIns().IsReplayBattle)
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{
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return;
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}
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List<CardDataModel> watchCardList = receiveData.watchCardList;
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new Dictionary<int, NetworkBattleDefine.NetworkCardPlaceState>();
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List<FromStateData> list = new List<FromStateData>();
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List<BattleCardBase> list2 = new List<BattleCardBase>();
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foreach (CardDataModel card in watchCardList)
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{
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ReplaceReceivedCard replaceReceivedCard = CreateReplaceReceivedCard(card);
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NetworkBattleDefine.NetworkCardPlaceState fromState = card.fromState;
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FromStateData fromStateData = list.FirstOrDefault((FromStateData f) => f.Index == card.Index && f.IsOpponent == card.isOpponent);
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if (fromStateData != null)
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{
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fromState = fromStateData.FromState;
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}
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else
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{
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FromStateData item = new FromStateData(card.Index, card.isOpponent, card.fromState);
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list.Add(item);
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}
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if (card.CardId == 0)
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{
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if (card.isOpponent)
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{
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replaceReceivedCard.SetPrivateCardSpellboost(_battleMgr.BattleEnemy);
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}
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continue;
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}
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if (GameMgr.GetIns().IsAdmin || !card.isOpponent)
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{
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if (receiveData.IsFusion && card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand)
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{
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continue;
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}
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NetworkBattleDefine.NetworkCardPlaceState networkCardPlaceState = card.ToStateList.FirstOrDefault();
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if (receiveData.dataUri == NetworkBattleDefine.NetworkBattleURI.Deal || (receiveData.IsChoice && receiveData.choiceIdList.Contains(card.CardId)) || networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Deck || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Field) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Field && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Hand) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Field && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Cemetery) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Cemetery) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Field && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Banish) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Banish) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Field && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Unite) || fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand)
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{
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continue;
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}
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}
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else
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{
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if (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Field && card.ToStateList.FirstOrDefault() == NetworkBattleDefine.NetworkCardPlaceState.Cemetery)
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{
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continue;
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}
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if (!card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Field) && !card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Cemetery) && !card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Banish) && !card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Unite))
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{
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bool num = card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Deck && card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Hand) && card.IsOpen;
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bool isFusion = receiveData.IsFusion;
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bool flag = card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand && card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Hand) && card.IsOpen;
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if (!num && !isFusion && !flag)
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{
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continue;
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}
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}
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}
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if (!card.isOpponent)
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{
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if (!GameMgr.GetIns().IsReplayBattle && !_battleMgr.IsRecovery)
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{
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list2.Add(replaceReceivedCard.ReplaceCard(_battleMgr.BattlePlayer));
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}
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}
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else
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{
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list2.Add(replaceReceivedCard.ReplaceCard(_battleMgr.BattleEnemy));
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}
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}
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if (!_battleMgr.IsRecovery && list2.Count > 0)
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{
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_battleMgr.VfxMgr.RegisterSequentialVfx(_battleMgr.LoadCardResources(list2));
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}
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}
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}
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