feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/NetworkSkill_powerup.cs
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57
SVSim.BattleEngine/Engine/NetworkSkill_powerup.cs
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.View.Vfx;
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public class NetworkSkill_powerup : Skill_powerup
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{
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public NetworkSkill_powerup(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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protected override void IncrementGameBuffCount(List<BattleCardBase> inplayTargetCards)
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{
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base.IncrementGameBuffCount(inplayTargetCards);
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if (inplayTargetCards.Any())
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{
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(base.SkillPrm.selfBattlePlayer.BattleMgr as NetworkBattleManagerBase).RegisterActionManager.Add(new RegisterPlayerParameter(RegisterActionBase.ActionBaseParameter.buffUnit, 1, base.SkillPrm.selfBattlePlayer.IsPlayer));
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}
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnDeprivePowerUp(_targetList);
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return base.Stop(skillProcessor);
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}
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protected override VfxBase GiveCombatModifier(BattleCardBase card, ICardOffenseModifier offenseModifier, ICardLifeModifier lifeModifier, CallParameter parameter)
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{
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bool flag = !GameMgr.GetIns().IsReplayBattle && (!base.SkillPrm.ownerCard.IsPlayer || GameMgr.GetIns().IsWatchBattle);
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if (card.IsInDeck && flag && (BattleManagerBase.GetIns() as NetworkBattleManagerBase).networkBattleData.GetReceiveData().GetReceiveCardList().Any(delegate(CardDataModel c)
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{
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bool flag2 = c.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Deck);
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return c.Index == card.Index && !flag2;
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}))
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{
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AddBuffInfoIfNeeded(card);
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card.SkillApplyInformation.GiveBuff();
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if (GetAddLife() > 0)
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{
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card.SkillApplyInformation.GiveBuffLife();
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}
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card.OnRemoveFromInPlayAfterOneTime += delegate
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{
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card.SkillApplyInformation.DepriveBuff();
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return NullVfx.GetInstance();
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};
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return NullVfx.GetInstance();
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}
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return base.GiveCombatModifier(card, offenseModifier, lifeModifier, parameter);
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}
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protected override void CallPowerUpEvent(List<BattleCardBase> targetCards)
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{
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List<BattleCardBase> cards = targetCards.Where((BattleCardBase c) => c.MetamorphoseCard == null).ToList();
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base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnPowerUp(base.SkillPrm.ownerCard, cards, _addOffense, _addLife, _multiplyOffense, _multiplyLife, _addMaxLife);
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}
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}
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