feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
120
SVSim.BattleEngine/Engine/NetworkSkill_generic_value_modifier.cs
Normal file
120
SVSim.BattleEngine/Engine/NetworkSkill_generic_value_modifier.cs
Normal file
@@ -0,0 +1,120 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using Wizard;
|
||||
|
||||
public class NetworkSkill_generic_value_modifier : Skill_generic_value_modifier
|
||||
{
|
||||
private List<BattleCardBase> genericValueCards;
|
||||
|
||||
private List<ApplySkillTargetFilterCollection> _filters;
|
||||
|
||||
private bool IsNeedExtract => _setOptionText.Contains("last_target.charge_count");
|
||||
|
||||
public NetworkSkill_generic_value_modifier(NetworkBattleManagerBase battleManager, SkillParameter skillPrm, string option)
|
||||
: base(skillPrm, option)
|
||||
{
|
||||
NetworkSkill_generic_value_modifier networkSkill_generic_value_modifier = this;
|
||||
genericValueCards = new List<BattleCardBase>();
|
||||
_filters = new List<ApplySkillTargetFilterCollection>();
|
||||
string text = _setOptionText.Split(':')[0];
|
||||
ConvertAndSetConditionsToTargetText(text);
|
||||
if (base.SkillPrm.ownerCard.IsPlayer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
base.OnSkillStart += delegate(SkillBase skill, List<BattleCardBase> targetsCard, SkillConditionCheckerOption checkeroption)
|
||||
{
|
||||
networkSkill_generic_value_modifier.genericValueCards = networkSkill_generic_value_modifier.GetGenericValueCards(checkeroption);
|
||||
if (networkSkill_generic_value_modifier.IsNeedExtract && networkSkill_generic_value_modifier.genericValueCards.Count > 0)
|
||||
{
|
||||
RegisterExtract register = new RegisterExtract(networkSkill_generic_value_modifier.SkillPrm.ownerCard.IsPlayer, networkSkill_generic_value_modifier.genericValueCards, RegisterActionBase.ActionBaseParameter.cost.ToString(), isBase: true);
|
||||
battleManager._networkBattleSetupCardEventBase.AddRegisterActionManager(register);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void InsertTargetInfo(CallParameter parameter)
|
||||
{
|
||||
if (base.SkillPrm.ownerCard.IsPlayer && !GameMgr.GetIns().IsWatchBattle)
|
||||
{
|
||||
base.InsertTargetInfo(parameter);
|
||||
return;
|
||||
}
|
||||
int[] skillGenericArray = new int[0];
|
||||
foreach (BattleCardBase targetCard in parameter.targetCards)
|
||||
{
|
||||
targetCard.SkillApplyInformation.SetSkillGenericArray(skillGenericArray);
|
||||
}
|
||||
}
|
||||
|
||||
private void ConvertAndSetConditionsToTargetText(string text)
|
||||
{
|
||||
if (text.Contains('{'))
|
||||
{
|
||||
string[] array = text.Split('{');
|
||||
for (int i = 1; i < array.Length; i++)
|
||||
{
|
||||
ConvertAndSetConditionToTargetText(array[i].Split('}')[0]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ConvertAndSetConditionToTargetText(text);
|
||||
}
|
||||
}
|
||||
|
||||
private void ConvertAndSetConditionToTargetText(string text)
|
||||
{
|
||||
string[] array = text.Split('.');
|
||||
ApplySkillTargetFilterCollection applySkillTargetFilterCollection = new ApplySkillTargetFilterCollection();
|
||||
for (int i = 0; i < array.Count(); i++)
|
||||
{
|
||||
SkillFilterCreator.ContentKeyword keyword = SkillFilterCreator.Str2ContentKeyword(array[i]);
|
||||
if (SkillFilterCreator.PLAYER_FILTER_NAMES.Contains(array[i]))
|
||||
{
|
||||
applySkillTargetFilterCollection.BattlePlayerFilter = SkillFilterCreator.CreateBattlePlayerFilter(keyword);
|
||||
continue;
|
||||
}
|
||||
if (SkillFilterCreator.PLAYER_TARGET_FILTER_NAMES.Contains(array[i]))
|
||||
{
|
||||
SkillFilterCreator.ParseContentInfo(array[i], out var retParsedInfo);
|
||||
applySkillTargetFilterCollection.TargetFilter = SkillFilterCreator.CreatePlayerTargetFilter(retParsedInfo, keyword, base.SkillPrm.ownerCard, this);
|
||||
}
|
||||
if (SkillFilterCreator.CARD_TYPE_FILTER_NAMES.Contains(text))
|
||||
{
|
||||
applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardTypeFilter(keyword));
|
||||
}
|
||||
else if (SkillFilterCreator.CARD_CONDITION_FILTER_NAMES.Any(text.StartsWith))
|
||||
{
|
||||
applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardConditionFilter(text, base.SkillPrm.ownerCard));
|
||||
}
|
||||
else if (SkillFilterCreator.CARD_SELECT_FILTER_NAMES.Any(text.StartsWith))
|
||||
{
|
||||
applySkillTargetFilterCollection.SelectFilter = SkillFilterCreator.CreateCardSelectFilter(text);
|
||||
}
|
||||
else if (SkillFilterCreator.CARD_PARAMETER_COMPARE_FILTER_NAMES.Any((string n) => Regex.IsMatch(text, "^" + n + "[<>!:=]=?")))
|
||||
{
|
||||
applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardParameterCompareFilter(text, base.SkillPrm.ownerCard));
|
||||
}
|
||||
}
|
||||
_filters.Add(applySkillTargetFilterCollection);
|
||||
}
|
||||
|
||||
private List<BattleCardBase> GetGenericValueCards(SkillConditionCheckerOption option)
|
||||
{
|
||||
List<BattleCardBase> list = new List<BattleCardBase>();
|
||||
for (int i = 0; i < _filters.Count; i++)
|
||||
{
|
||||
IEnumerable<BattleCardBase> source = _filters[i].Filtering(new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer), option, null).Cast<BattleCardBase>();
|
||||
for (int j = 0; j < source.Count(); j++)
|
||||
{
|
||||
if (!list.Contains(source.ElementAt(j)))
|
||||
{
|
||||
list.Add(source.ElementAt(j));
|
||||
}
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user