feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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93
SVSim.BattleEngine/Engine/MyPageShopCrystalApeal.cs
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93
SVSim.BattleEngine/Engine/MyPageShopCrystalApeal.cs
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using System.Collections;
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using UnityEngine;
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using Wizard;
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public class MyPageShopCrystalApeal : MonoBehaviour
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{
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private enum State
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{
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INIT,
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SUCCESS,
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ERROR
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}
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private const int TIME_LIMIT_BORDER_SECOND = 172800;
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[SerializeField]
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private UILabel _timeLimit;
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[SerializeField]
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private GameObject _newIcon;
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private State _state;
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public IEnumerator Initialize(double serverTime)
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{
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_state = State.INIT;
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PaymentPC paymentImpl = PaymentPC.GetInstance();
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paymentImpl.initialize();
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paymentImpl.ProductListSucceeded += OnSuccessGetProductList;
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paymentImpl.ProductListFailed += OnFailedGetProductList;
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while (_state == State.INIT)
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{
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yield return null;
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}
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ClearPaymentHandler();
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if (_state == State.ERROR)
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{
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yield break;
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}
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RemainTime remainTime = null;
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foreach (string productId in paymentImpl.ProductIdList)
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{
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if (paymentImpl.ProductCurrentPurchaseCount.ContainsKey(productId))
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{
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int num = paymentImpl.ProductCurrentPurchaseCount[productId];
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int num2 = paymentImpl.ProductPurchaseLimitCount[productId];
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if (num >= num2)
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{
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continue;
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}
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}
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RemainTime remainTime2 = new RemainTime(paymentImpl.ProductEndTime[productId], serverTime);
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if (remainTime2.Second <= 172800 && remainTime2.Second > 0)
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{
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if (remainTime == null)
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{
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remainTime = remainTime2;
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}
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else if (remainTime2.Second < remainTime.Second)
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{
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remainTime = remainTime2;
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}
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}
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}
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if (remainTime != null)
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{
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_timeLimit.gameObject.SetActive(value: true);
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_timeLimit.text = remainTime.GetShowText();
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}
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else
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{
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_timeLimit.gameObject.SetActive(value: false);
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}
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_newIcon.SetActive(Data.Load.data._userCrystalCount.NeedNewIcon);
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}
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private void OnSuccessGetProductList()
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{
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_state = State.SUCCESS;
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}
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private void OnFailedGetProductList()
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{
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_state = State.ERROR;
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}
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private void ClearPaymentHandler()
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{
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PaymentPC instance = PaymentPC.GetInstance();
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instance.ProductListSucceeded -= OnSuccessGetProductList;
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instance.ProductListFailed -= OnFailedGetProductList;
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}
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}
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