feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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156
SVSim.BattleEngine/Engine/MyPageCardPanel.cs
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156
SVSim.BattleEngine/Engine/MyPageCardPanel.cs
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using System.Collections;
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using Cute;
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using UnityEngine;
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using Wizard;
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public class MyPageCardPanel : MonoBehaviour
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{
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[SerializeField]
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private UITexture _texture;
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[SerializeField]
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private string _filePath;
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[SerializeField]
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private UILabel _titleLabel;
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[SerializeField]
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private GameObject _effect;
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[SerializeField]
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private bool enableMaintenanceCheck;
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[SerializeField]
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protected NetworkDefine.MAINTENANCE_TYPE maintenanceType;
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[SerializeField]
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private NetworkDefine.MAINTENANCE_TYPE[] _maintenanceTypeList;
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private CardPanelMaintenancePlate _maintenancePlate;
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private Vector3? _savedPosition;
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public UITexture Texture => _texture;
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public string FilePath => _filePath;
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protected UILabel TitleLabel => _titleLabel;
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public int Index { get; set; }
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public bool EffectActive
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{
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set
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{
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if (_effect != null)
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{
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_effect.SetActive(value);
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}
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}
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}
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public NetworkDefine.MAINTENANCE_TYPE MaintenanceType
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{
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get
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{
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return maintenanceType;
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}
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set
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{
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enableMaintenanceCheck = true;
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maintenanceType = value;
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}
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}
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public virtual string GetResourcePath(bool isfetch)
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{
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return Toolbox.ResourcesManager.GetAssetTypePath(FilePath, ResourcesManager.AssetLoadPathType.CardMenu, isfetch);
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}
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public void AttachCardPanelTexture()
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{
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Texture.mainTexture = Toolbox.ResourcesManager.LoadObject(GetResourcePath(isfetch: true)) as Texture;
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}
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public virtual void CheckMaintenanceType()
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{
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if (!enableMaintenanceCheck)
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{
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return;
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}
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bool flag = false;
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if (Data.MaintenanceCodeList.Contains(maintenanceType))
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{
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flag = true;
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}
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if (_maintenanceTypeList != null && _maintenanceTypeList.Length != 0)
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{
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bool flag2 = true;
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NetworkDefine.MAINTENANCE_TYPE[] maintenanceTypeList = _maintenanceTypeList;
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foreach (NetworkDefine.MAINTENANCE_TYPE item in maintenanceTypeList)
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{
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if (!Data.MaintenanceCodeList.Contains(item))
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{
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flag2 = false;
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break;
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}
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}
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if (flag2)
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{
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flag = true;
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}
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}
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if (flag)
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{
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ShowMaintenance();
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}
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else
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{
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HideMaintenance();
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}
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}
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private void ShowMaintenance()
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{
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if (_maintenancePlate == null)
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{
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GameObject prefab = GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Menu/CardPanelMaintenancePlate");
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_maintenancePlate = NGUITools.AddChild(base.gameObject, prefab).GetComponent<CardPanelMaintenancePlate>();
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}
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_maintenancePlate.gameObject.SetActive(value: true);
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UIManager.SetObjectToGrey(base.gameObject, b: true);
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UIManager.SetObjectToGrey(_maintenancePlate.gameObject, b: false);
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}
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private void HideMaintenance()
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{
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if (_maintenancePlate != null)
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{
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_maintenancePlate.gameObject.SetActive(value: false);
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}
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UIManager.SetObjectToGrey(base.gameObject, b: false);
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}
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public void SetDisableForTutorial(bool isGrey)
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{
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UIManager.SetObjectToGrey(base.gameObject, isGrey);
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}
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public Vector3 SavePosition()
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{
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_savedPosition = base.transform.localPosition;
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return _savedPosition.Value;
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}
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public void RestoreSavedPosition()
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{
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base.transform.localPosition = _savedPosition.Value;
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}
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public IEnumerator DisablePanel(string text)
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{
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ShowMaintenance();
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yield return null;
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_maintenancePlate.SetText(text);
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}
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}
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