feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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58
SVSim.BattleEngine/Engine/Matching_Free.cs
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58
SVSim.BattleEngine/Engine/Matching_Free.cs
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using System;
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using Cute;
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using Wizard;
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public class Matching_Free : Matching
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{
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public const int PRE_ROTATION_PERIOD_ERROR = 3010;
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public override void DoMatching(Action onFinished, int need_init, DO_MATCHING_LOG log)
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{
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base.DoMatching(onFinished, need_init, log);
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FreeBattleDoMatchingTask freeBattleDoMatchingTask = new FreeBattleDoMatchingTask();
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freeBattleDoMatchingTask.SetParameter(selectDeckID, need_init, (int)log);
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ConnectAPI(freeBattleDoMatchingTask, delegate
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{
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if (Data.DoMatchingDetail.data.matchingState != 3009)
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{
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DoMatchingResultSetting();
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onFinished.Call();
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}
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});
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}
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protected override void OnFailed(int code)
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{
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if (GetLastResultCode() != 3010)
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{
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base.OnFailed(code);
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}
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}
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public override FinishTaskBase GetBattleFinishTask()
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{
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return new FreeBattleFinishTask();
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}
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protected override void GotoDeckSelectScene()
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{
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UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
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changeViewSceneParam.MyPageMenuIndex = 2;
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changeViewSceneParam.OnFinishChangeView = delegate
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{
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UIManager.GetInstance().CloseInSceneLoadingMatching();
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UIManager.GetInstance().CloseInSceneLoadingBattle();
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MyPageMenu.Instance.ChangeMenu(2);
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DeckInfoTask task = new DeckInfoTask();
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task.SetParameter(Data.CurrentFormat);
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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DeckSelectUIDialog.Create(Data.SystemText.Get("Battle_0005"), task.DeckGroupListData, Data.CurrentFormat, DeckSelectUIDialog.eFormatChangeUIType.SingleFormat, isVisibleCreateNew: true, delegate(DialogBase dialog, DeckData deckData)
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{
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FreeAndRankMatchDeckSelectConfirmDialog.Create(dialog, deckData, isBattleEnd: false);
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});
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}));
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};
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage, changeViewSceneParam);
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}
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}
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