feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System.Collections;
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using System.Collections.Generic;
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namespace LitJson;
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internal class OrderedDictionaryEnumerator : IDictionaryEnumerator, IEnumerator
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{
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private IEnumerator<KeyValuePair<string, JsonData>> list_enumerator;
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public object Current => Entry;
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public DictionaryEntry Entry
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{
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get
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{
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KeyValuePair<string, JsonData> current = list_enumerator.Current;
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return new DictionaryEntry(current.Key, current.Value);
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}
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}
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public object Key => list_enumerator.Current.Key;
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public object Value => list_enumerator.Current.Value;
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public OrderedDictionaryEnumerator(IEnumerator<KeyValuePair<string, JsonData>> enumerator)
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{
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list_enumerator = enumerator;
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}
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public bool MoveNext()
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{
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return list_enumerator.MoveNext();
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}
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public void Reset()
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{
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list_enumerator.Reset();
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}
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}
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