feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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53
SVSim.BattleEngine/Engine/LitJson/ObjectMetadata.cs
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53
SVSim.BattleEngine/Engine/LitJson/ObjectMetadata.cs
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using System;
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using System.Collections.Generic;
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namespace LitJson;
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internal struct ObjectMetadata
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{
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private Type element_type;
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private bool is_dictionary;
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private IDictionary<string, PropertyMetadata> properties;
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public Type ElementType
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{
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get
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{
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if (element_type == null)
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{
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return typeof(JsonData);
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}
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return element_type;
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}
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set
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{
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element_type = value;
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}
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}
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public bool IsDictionary
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{
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get
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{
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return is_dictionary;
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}
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set
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{
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is_dictionary = value;
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}
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}
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public IDictionary<string, PropertyMetadata> Properties
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{
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get
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{
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return properties;
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}
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set
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{
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properties = value;
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}
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}
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}
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