feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
435
SVSim.BattleEngine/Engine/LitJson/JsonWriter.cs
Normal file
435
SVSim.BattleEngine/Engine/LitJson/JsonWriter.cs
Normal file
@@ -0,0 +1,435 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace LitJson;
|
||||
|
||||
public class JsonWriter
|
||||
{
|
||||
private static NumberFormatInfo number_format;
|
||||
|
||||
private WriterContext context;
|
||||
|
||||
private Stack<WriterContext> ctx_stack;
|
||||
|
||||
private bool has_reached_end;
|
||||
|
||||
private char[] hex_seq;
|
||||
|
||||
private int indentation;
|
||||
|
||||
private int indent_value;
|
||||
|
||||
private StringBuilder inst_string_builder;
|
||||
|
||||
private bool pretty_print;
|
||||
|
||||
private bool validate;
|
||||
|
||||
private TextWriter writer;
|
||||
|
||||
public int IndentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return indent_value;
|
||||
}
|
||||
set
|
||||
{
|
||||
indentation = indentation / indent_value * value;
|
||||
indent_value = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool PrettyPrint
|
||||
{
|
||||
get
|
||||
{
|
||||
return pretty_print;
|
||||
}
|
||||
set
|
||||
{
|
||||
pretty_print = value;
|
||||
}
|
||||
}
|
||||
|
||||
public TextWriter TextWriter => writer;
|
||||
|
||||
public bool Validate
|
||||
{
|
||||
get
|
||||
{
|
||||
return validate;
|
||||
}
|
||||
set
|
||||
{
|
||||
validate = value;
|
||||
}
|
||||
}
|
||||
|
||||
static JsonWriter()
|
||||
{
|
||||
number_format = NumberFormatInfo.InvariantInfo;
|
||||
}
|
||||
|
||||
public JsonWriter()
|
||||
{
|
||||
inst_string_builder = new StringBuilder();
|
||||
writer = new StringWriter(inst_string_builder);
|
||||
Init();
|
||||
}
|
||||
|
||||
public JsonWriter(StringBuilder sb)
|
||||
: this(new StringWriter(sb))
|
||||
{
|
||||
}
|
||||
|
||||
public JsonWriter(TextWriter writer)
|
||||
{
|
||||
if (writer == null)
|
||||
{
|
||||
throw new ArgumentNullException("writer");
|
||||
}
|
||||
this.writer = writer;
|
||||
Init();
|
||||
}
|
||||
|
||||
private void DoValidation(Condition cond)
|
||||
{
|
||||
if (!context.ExpectingValue)
|
||||
{
|
||||
context.Count++;
|
||||
}
|
||||
if (!validate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (has_reached_end)
|
||||
{
|
||||
throw new JsonException("A complete JSON symbol has already been written");
|
||||
}
|
||||
switch (cond)
|
||||
{
|
||||
case Condition.InArray:
|
||||
if (!context.InArray)
|
||||
{
|
||||
throw new JsonException("Can't close an array here");
|
||||
}
|
||||
break;
|
||||
case Condition.InObject:
|
||||
if (!context.InObject || context.ExpectingValue)
|
||||
{
|
||||
throw new JsonException("Can't close an object here");
|
||||
}
|
||||
break;
|
||||
case Condition.NotAProperty:
|
||||
if (context.InObject && !context.ExpectingValue)
|
||||
{
|
||||
throw new JsonException("Expected a property");
|
||||
}
|
||||
break;
|
||||
case Condition.Property:
|
||||
if (!context.InObject || context.ExpectingValue)
|
||||
{
|
||||
throw new JsonException("Can't add a property here");
|
||||
}
|
||||
break;
|
||||
case Condition.Value:
|
||||
if (!context.InArray && (!context.InObject || !context.ExpectingValue))
|
||||
{
|
||||
throw new JsonException("Can't add a value here");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void Init()
|
||||
{
|
||||
has_reached_end = false;
|
||||
hex_seq = new char[4];
|
||||
indentation = 0;
|
||||
indent_value = 4;
|
||||
pretty_print = false;
|
||||
validate = true;
|
||||
ctx_stack = new Stack<WriterContext>();
|
||||
context = new WriterContext();
|
||||
ctx_stack.Push(context);
|
||||
}
|
||||
|
||||
private static void IntToHex(int n, char[] hex)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int num = n % 16;
|
||||
if (num < 10)
|
||||
{
|
||||
hex[3 - i] = (char)(48 + num);
|
||||
}
|
||||
else
|
||||
{
|
||||
hex[3 - i] = (char)(65 + (num - 10));
|
||||
}
|
||||
n >>= 4;
|
||||
}
|
||||
}
|
||||
|
||||
private void Indent()
|
||||
{
|
||||
if (pretty_print)
|
||||
{
|
||||
indentation += indent_value;
|
||||
}
|
||||
}
|
||||
|
||||
private void Put(string str)
|
||||
{
|
||||
if (pretty_print && !context.ExpectingValue)
|
||||
{
|
||||
for (int i = 0; i < indentation; i++)
|
||||
{
|
||||
writer.Write(' ');
|
||||
}
|
||||
}
|
||||
writer.Write(str);
|
||||
}
|
||||
|
||||
private void PutNewline()
|
||||
{
|
||||
PutNewline(add_comma: true);
|
||||
}
|
||||
|
||||
private void PutNewline(bool add_comma)
|
||||
{
|
||||
if (add_comma && !context.ExpectingValue && context.Count > 1)
|
||||
{
|
||||
writer.Write(',');
|
||||
}
|
||||
if (pretty_print && !context.ExpectingValue)
|
||||
{
|
||||
writer.Write('\n');
|
||||
}
|
||||
}
|
||||
|
||||
private void PutString(string str)
|
||||
{
|
||||
Put(string.Empty);
|
||||
writer.Write('"');
|
||||
int length = str.Length;
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
switch (str[i])
|
||||
{
|
||||
case '\n':
|
||||
writer.Write("\\n");
|
||||
continue;
|
||||
case '\r':
|
||||
writer.Write("\\r");
|
||||
continue;
|
||||
case '\t':
|
||||
writer.Write("\\t");
|
||||
continue;
|
||||
case '"':
|
||||
case '\\':
|
||||
writer.Write('\\');
|
||||
writer.Write(str[i]);
|
||||
continue;
|
||||
case '\f':
|
||||
writer.Write("\\f");
|
||||
continue;
|
||||
case '\b':
|
||||
writer.Write("\\b");
|
||||
continue;
|
||||
}
|
||||
if (str[i] >= ' ' && str[i] <= '~')
|
||||
{
|
||||
writer.Write(str[i]);
|
||||
continue;
|
||||
}
|
||||
IntToHex(str[i], hex_seq);
|
||||
writer.Write("\\u");
|
||||
writer.Write(hex_seq);
|
||||
}
|
||||
writer.Write('"');
|
||||
}
|
||||
|
||||
private void Unindent()
|
||||
{
|
||||
if (pretty_print)
|
||||
{
|
||||
indentation -= indent_value;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (inst_string_builder == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
return inst_string_builder.ToString();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
has_reached_end = false;
|
||||
ctx_stack.Clear();
|
||||
context = new WriterContext();
|
||||
ctx_stack.Push(context);
|
||||
if (inst_string_builder != null)
|
||||
{
|
||||
inst_string_builder.Remove(0, inst_string_builder.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(bool boolean)
|
||||
{
|
||||
DoValidation(Condition.Value);
|
||||
PutNewline();
|
||||
Put(boolean ? "true" : "false");
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write(decimal number)
|
||||
{
|
||||
DoValidation(Condition.Value);
|
||||
PutNewline();
|
||||
Put(Convert.ToString(number, number_format));
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write(double number)
|
||||
{
|
||||
DoValidation(Condition.Value);
|
||||
PutNewline();
|
||||
string text = Convert.ToString(number, number_format);
|
||||
Put(text);
|
||||
if (text.IndexOf('.') == -1 && text.IndexOf('E') == -1)
|
||||
{
|
||||
writer.Write(".0");
|
||||
}
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write(int number)
|
||||
{
|
||||
DoValidation(Condition.Value);
|
||||
PutNewline();
|
||||
Put(Convert.ToString(number, number_format));
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write(long number)
|
||||
{
|
||||
DoValidation(Condition.Value);
|
||||
PutNewline();
|
||||
Put(Convert.ToString(number, number_format));
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write(string str)
|
||||
{
|
||||
DoValidation(Condition.Value);
|
||||
PutNewline();
|
||||
if (str == null)
|
||||
{
|
||||
Put("null");
|
||||
}
|
||||
else
|
||||
{
|
||||
PutString(str);
|
||||
}
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write(ulong number)
|
||||
{
|
||||
DoValidation(Condition.Value);
|
||||
PutNewline();
|
||||
Put(Convert.ToString(number, number_format));
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void WriteArrayEnd()
|
||||
{
|
||||
DoValidation(Condition.InArray);
|
||||
PutNewline(add_comma: false);
|
||||
ctx_stack.Pop();
|
||||
if (ctx_stack.Count == 1)
|
||||
{
|
||||
has_reached_end = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
context = ctx_stack.Peek();
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
Unindent();
|
||||
Put("]");
|
||||
}
|
||||
|
||||
public void WriteArrayStart()
|
||||
{
|
||||
DoValidation(Condition.NotAProperty);
|
||||
PutNewline();
|
||||
Put("[");
|
||||
context = new WriterContext();
|
||||
context.InArray = true;
|
||||
ctx_stack.Push(context);
|
||||
Indent();
|
||||
}
|
||||
|
||||
public void WriteObjectEnd()
|
||||
{
|
||||
DoValidation(Condition.InObject);
|
||||
PutNewline(add_comma: false);
|
||||
ctx_stack.Pop();
|
||||
if (ctx_stack.Count == 1)
|
||||
{
|
||||
has_reached_end = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
context = ctx_stack.Peek();
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
Unindent();
|
||||
Put("}");
|
||||
}
|
||||
|
||||
public void WriteObjectStart()
|
||||
{
|
||||
DoValidation(Condition.NotAProperty);
|
||||
PutNewline();
|
||||
Put("{");
|
||||
context = new WriterContext();
|
||||
context.InObject = true;
|
||||
ctx_stack.Push(context);
|
||||
Indent();
|
||||
}
|
||||
|
||||
public void WritePropertyName(string property_name)
|
||||
{
|
||||
DoValidation(Condition.Property);
|
||||
PutNewline();
|
||||
PutString(property_name);
|
||||
if (pretty_print)
|
||||
{
|
||||
if (property_name.Length > context.Padding)
|
||||
{
|
||||
context.Padding = property_name.Length;
|
||||
}
|
||||
for (int num = context.Padding - property_name.Length; num >= 0; num--)
|
||||
{
|
||||
writer.Write(' ');
|
||||
}
|
||||
writer.Write(": ");
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(':');
|
||||
}
|
||||
context.ExpectingValue = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user