feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/LitJson/IJsonWrapper.cs
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48
SVSim.BattleEngine/Engine/LitJson/IJsonWrapper.cs
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using System.Collections;
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namespace LitJson;
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public interface IJsonWrapper : IList, ICollection, IEnumerable, IOrderedDictionary, IDictionary
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{
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bool IsArray { get; }
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bool IsBoolean { get; }
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bool IsDouble { get; }
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bool IsInt { get; }
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bool IsLong { get; }
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bool IsObject { get; }
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bool IsString { get; }
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bool GetBoolean();
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double GetDouble();
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int GetInt();
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JsonType GetJsonType();
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long GetLong();
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string GetString();
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void SetBoolean(bool val);
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void SetDouble(double val);
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void SetInt(int val);
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void SetJsonType(JsonType type);
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void SetLong(long val);
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void SetString(string val);
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string ToJson();
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void ToJson(JsonWriter writer);
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}
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