feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
52
SVSim.BattleEngine/Engine/LitJson/ArrayMetadata.cs
Normal file
52
SVSim.BattleEngine/Engine/LitJson/ArrayMetadata.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
|
||||
namespace LitJson;
|
||||
|
||||
internal struct ArrayMetadata
|
||||
{
|
||||
private Type element_type;
|
||||
|
||||
private bool is_array;
|
||||
|
||||
private bool is_list;
|
||||
|
||||
public Type ElementType
|
||||
{
|
||||
get
|
||||
{
|
||||
if (element_type == null)
|
||||
{
|
||||
return typeof(JsonData);
|
||||
}
|
||||
return element_type;
|
||||
}
|
||||
set
|
||||
{
|
||||
element_type = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsArray
|
||||
{
|
||||
get
|
||||
{
|
||||
return is_array;
|
||||
}
|
||||
set
|
||||
{
|
||||
is_array = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsList
|
||||
{
|
||||
get
|
||||
{
|
||||
return is_list;
|
||||
}
|
||||
set
|
||||
{
|
||||
is_list = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user