feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

@@ -0,0 +1,166 @@
using System;
using System.Text.RegularExpressions;
using UnityEngine;
using Wizard;
public class IDInput : MonoBehaviour
{
[Serializable]
public class LayoutSet
{
public GameObject _root;
public UILabel[] _label;
}
[SerializeField]
private UIButton[] m_InputBtns;
[SerializeField]
private UIButton m_InputClearBtn;
private UIButton m_InputOKBtn;
[SerializeField]
private LayoutSet[] _layoutSet;
private LayoutSet _currentLayout;
[SerializeField]
private UIButton _pasteButton;
private int InputIndex;
private int _maxIndex;
public DialogBase CurrentDialogBase;
private const string BrankText = "_";
[HideInInspector]
public string InputID { get; set; }
public static IDInput Create(GameObject parentObj)
{
return NGUITools.AddChild(parentObj, UIManager.GetInstance().IdInputPrefab).GetComponent<IDInput>();
}
public static void StartInputDialog(string dialogTitle, int number, Action<string> onDecide)
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.XL);
dialogBase.SetTitleLabel(dialogTitle);
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.DecisionBtn);
IDInput input = Create(dialogBase.gameObject);
input.CurrentDialogBase = dialogBase;
input.InitInputID(number);
dialogBase.onPushButton1 = delegate
{
onDecide(input.InputID);
};
}
public void InitInputID(int maxCount)
{
InputIndex = 0;
InputID = "";
_maxIndex = maxCount - 1;
for (int i = 0; i < m_InputBtns.Length; i++)
{
UIEventListener uIEventListener = UIEventListener.Get(m_InputBtns[i].gameObject);
uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, new UIEventListener.VoidDelegate(InputNum));
}
_pasteButton.onClick.Add(new EventDelegate(delegate
{
Paste();
}));
LayoutSet[] layoutSet = _layoutSet;
foreach (LayoutSet layoutSet2 in layoutSet)
{
if (layoutSet2._label.Length == maxCount)
{
layoutSet2._root.SetActive(value: true);
_currentLayout = layoutSet2;
}
else
{
layoutSet2._root.SetActive(value: false);
}
}
if (_currentLayout == null)
{
Debug.LogError("未知の桁数です");
}
for (int num2 = 0; num2 < _currentLayout._label.Length; num2++)
{
_currentLayout._label[num2].text = "_";
}
UIEventListener uIEventListener2 = UIEventListener.Get(m_InputClearBtn.gameObject);
uIEventListener2.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener2.onClick, new UIEventListener.VoidDelegate(ClearNum));
Invoke("SetButtonEnabled", 0.01f);
}
private void SetButtonEnabled()
{
CurrentDialogBase.SetButtonDisable(isEnableOK: true);
}
public void InputNum(GameObject g)
{
if (InputIndex <= _maxIndex)
{
string text = g.name;
_currentLayout._label[InputIndex].text = text;
JoinNums();
InputIndex++;
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
if (InputIndex > _maxIndex)
{
CurrentDialogBase.SetButtonDisable(isEnableOK: false);
}
}
}
public void ClearNum(GameObject g)
{
if (InputIndex > 0)
{
InputIndex--;
_currentLayout._label[InputIndex].text = "_";
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
CurrentDialogBase.SetButtonDisable(isEnableOK: true);
}
}
private void JoinNums()
{
string text = "";
for (int i = 0; i < _currentLayout._label.Length && !(_currentLayout._label[i].text == "_"); i++)
{
text += _currentLayout._label[i].text;
}
InputID = text;
}
private void Paste()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
string clipboard = ClipboardHelper.Clipboard;
clipboard = Regex.Replace(clipboard, "[-]", (Match match) => ((char)(match.Value[0] - 65296 + 48)).ToString());
clipboard = Regex.Replace(clipboard, "\\s", "");
if (UIUtil.IsValidIdDigits(clipboard, _currentLayout._label.Length))
{
for (int num = 0; num < _currentLayout._label.Length; num++)
{
_currentLayout._label[num].text = "_";
}
for (int num2 = 0; num2 < clipboard.Length; num2++)
{
_currentLayout._label[num2].text = clipboard[num2].ToString();
JoinNums();
}
InputIndex = clipboard.Length;
CurrentDialogBase.SetButtonDisable(isEnableOK: false);
}
}
}