feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
166
SVSim.BattleEngine/Engine/IDInput.cs
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166
SVSim.BattleEngine/Engine/IDInput.cs
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using System;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using Wizard;
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public class IDInput : MonoBehaviour
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{
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[Serializable]
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public class LayoutSet
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{
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public GameObject _root;
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public UILabel[] _label;
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}
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[SerializeField]
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private UIButton[] m_InputBtns;
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[SerializeField]
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private UIButton m_InputClearBtn;
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private UIButton m_InputOKBtn;
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[SerializeField]
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private LayoutSet[] _layoutSet;
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private LayoutSet _currentLayout;
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[SerializeField]
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private UIButton _pasteButton;
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private int InputIndex;
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private int _maxIndex;
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public DialogBase CurrentDialogBase;
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private const string BrankText = "_";
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[HideInInspector]
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public string InputID { get; set; }
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public static IDInput Create(GameObject parentObj)
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{
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return NGUITools.AddChild(parentObj, UIManager.GetInstance().IdInputPrefab).GetComponent<IDInput>();
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}
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public static void StartInputDialog(string dialogTitle, int number, Action<string> onDecide)
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.XL);
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dialogBase.SetTitleLabel(dialogTitle);
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.DecisionBtn);
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IDInput input = Create(dialogBase.gameObject);
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input.CurrentDialogBase = dialogBase;
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input.InitInputID(number);
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dialogBase.onPushButton1 = delegate
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{
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onDecide(input.InputID);
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};
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}
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public void InitInputID(int maxCount)
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{
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InputIndex = 0;
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InputID = "";
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_maxIndex = maxCount - 1;
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for (int i = 0; i < m_InputBtns.Length; i++)
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{
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UIEventListener uIEventListener = UIEventListener.Get(m_InputBtns[i].gameObject);
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uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, new UIEventListener.VoidDelegate(InputNum));
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}
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_pasteButton.onClick.Add(new EventDelegate(delegate
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{
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Paste();
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}));
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LayoutSet[] layoutSet = _layoutSet;
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foreach (LayoutSet layoutSet2 in layoutSet)
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{
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if (layoutSet2._label.Length == maxCount)
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{
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layoutSet2._root.SetActive(value: true);
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_currentLayout = layoutSet2;
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}
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else
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{
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layoutSet2._root.SetActive(value: false);
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}
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}
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if (_currentLayout == null)
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{
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Debug.LogError("未知の桁数です");
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}
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for (int num2 = 0; num2 < _currentLayout._label.Length; num2++)
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{
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_currentLayout._label[num2].text = "_";
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}
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UIEventListener uIEventListener2 = UIEventListener.Get(m_InputClearBtn.gameObject);
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uIEventListener2.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener2.onClick, new UIEventListener.VoidDelegate(ClearNum));
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Invoke("SetButtonEnabled", 0.01f);
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}
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private void SetButtonEnabled()
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{
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CurrentDialogBase.SetButtonDisable(isEnableOK: true);
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}
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public void InputNum(GameObject g)
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{
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if (InputIndex <= _maxIndex)
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{
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string text = g.name;
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_currentLayout._label[InputIndex].text = text;
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JoinNums();
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InputIndex++;
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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if (InputIndex > _maxIndex)
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{
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CurrentDialogBase.SetButtonDisable(isEnableOK: false);
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}
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}
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}
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public void ClearNum(GameObject g)
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{
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if (InputIndex > 0)
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{
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InputIndex--;
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_currentLayout._label[InputIndex].text = "_";
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
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CurrentDialogBase.SetButtonDisable(isEnableOK: true);
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}
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}
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private void JoinNums()
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{
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string text = "";
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for (int i = 0; i < _currentLayout._label.Length && !(_currentLayout._label[i].text == "_"); i++)
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{
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text += _currentLayout._label[i].text;
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}
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InputID = text;
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}
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private void Paste()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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string clipboard = ClipboardHelper.Clipboard;
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clipboard = Regex.Replace(clipboard, "[0-9]", (Match match) => ((char)(match.Value[0] - 65296 + 48)).ToString());
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clipboard = Regex.Replace(clipboard, "\\s", "");
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if (UIUtil.IsValidIdDigits(clipboard, _currentLayout._label.Length))
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{
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for (int num = 0; num < _currentLayout._label.Length; num++)
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{
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_currentLayout._label[num].text = "_";
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}
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for (int num2 = 0; num2 < clipboard.Length; num2++)
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{
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_currentLayout._label[num2].text = clipboard[num2].ToString();
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JoinNums();
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}
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InputIndex = clipboard.Length;
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CurrentDialogBase.SetButtonDisable(isEnableOK: false);
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}
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}
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}
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