feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

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using System.Collections.Generic;
using LitJson;
using Wizard;
using Wizard.Lottery;
public class FreeMatchResultReporter : IBattleResultReporter
{
public bool IsEnd => Data.FreeMatchFinish.data != null;
public int ClassExp => GetClassExp();
public List<UserAchievement> UserAchievement => GetUserAchievementList();
public List<UserMission> UserMission => GetUserMissionList();
public List<ReceivedReward> MissionRewards => Data.FreeMatchFinish.data._missionRewards;
public List<ReceivedReward> VictoryRewards => null;
public LotteryApplyData LotteryData => LotteryApplyData.EmptyData();
public MyPageHomeDialogData HomeDialogData => null;
public bool IsDataExist
{
get
{
if (Data.FreeMatchFinish.data != null)
{
return Data.FreeMatchFinish.data.IsProcessed;
}
return false;
}
}
public void Report(bool isWin)
{
}
public void Destroy()
{
}
public JsonData GetFinishResponseData()
{
return Data.FreeMatchFinish.data._responseData;
}
public List<UserAchievement> GetUserAchievementList()
{
return Data.FreeMatchFinish.data.achieved_achievement_list;
}
public List<UserMission> GetUserMissionList()
{
return Data.FreeMatchFinish.data.achieved_mission_list;
}
public int GetClassExp()
{
return Data.FreeMatchFinish.data.get_class_chara_experience;
}
}