feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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63
SVSim.BattleEngine/Engine/FreeMatchResultReporter.cs
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63
SVSim.BattleEngine/Engine/FreeMatchResultReporter.cs
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using System.Collections.Generic;
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using LitJson;
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using Wizard;
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using Wizard.Lottery;
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public class FreeMatchResultReporter : IBattleResultReporter
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{
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public bool IsEnd => Data.FreeMatchFinish.data != null;
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public int ClassExp => GetClassExp();
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public List<UserAchievement> UserAchievement => GetUserAchievementList();
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public List<UserMission> UserMission => GetUserMissionList();
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public List<ReceivedReward> MissionRewards => Data.FreeMatchFinish.data._missionRewards;
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public List<ReceivedReward> VictoryRewards => null;
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public LotteryApplyData LotteryData => LotteryApplyData.EmptyData();
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public MyPageHomeDialogData HomeDialogData => null;
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public bool IsDataExist
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{
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get
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{
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if (Data.FreeMatchFinish.data != null)
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{
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return Data.FreeMatchFinish.data.IsProcessed;
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}
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return false;
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}
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}
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public void Report(bool isWin)
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{
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}
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public void Destroy()
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{
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}
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public JsonData GetFinishResponseData()
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{
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return Data.FreeMatchFinish.data._responseData;
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}
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public List<UserAchievement> GetUserAchievementList()
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{
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return Data.FreeMatchFinish.data.achieved_achievement_list;
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}
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public List<UserMission> GetUserMissionList()
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{
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return Data.FreeMatchFinish.data.achieved_mission_list;
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}
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public int GetClassExp()
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{
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return Data.FreeMatchFinish.data.get_class_chara_experience;
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}
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}
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