feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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103
SVSim.BattleEngine/Engine/DoMatchingBase.cs
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103
SVSim.BattleEngine/Engine/DoMatchingBase.cs
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using System.Collections.Generic;
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using LitJson;
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using Wizard;
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public class DoMatchingBase : BaseTask
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{
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public class DoMatchingTaskParam : BaseParam
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{
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public int deck_no;
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public int need_init;
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public int log;
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public List<int> excluded_field_id_list;
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public int use_stage_select;
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public int is_default_skin;
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public DoMatchingTaskParam(int deckNo, int needInit, int logdType)
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{
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deck_no = deckNo;
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need_init = needInit;
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log = logdType;
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excluded_field_id_list = PlayerPrefsWrapper.CreateServerSendStageOffList();
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use_stage_select = PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.USE_OFF_STAGE);
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is_default_skin = (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OPPONENT_DEFAULT_SKIN) ? 1 : 0);
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}
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}
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public class DoMatchingTaskIncludeCardMasterHashParam : DoMatchingTaskParam
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{
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public string card_master_hash;
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public DoMatchingTaskIncludeCardMasterHashParam(int deckNo, int needInit, int logdType)
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: base(deckNo, needInit, logdType)
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{
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card_master_hash = CardMasterLocalFileUtility.GetCardMasterHash();
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}
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}
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public DoMatchingBase()
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{
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SkipCuteTimeOutPopup();
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SkipCuteHttpStatusErrorPopup();
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SkipAllCuteResultCodeCheckErrorPopup();
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}
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public virtual void SetParameter(int deck_no, int need_init, int log, bool includeCardMasterHash = false)
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{
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base.Params = ((need_init == 1 || includeCardMasterHash) ? new DoMatchingTaskIncludeCardMasterHashParam(deck_no, need_init, log) : new DoMatchingTaskParam(deck_no, need_init, log));
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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if (base.ResponseData["data"].Keys.Contains("feature_maintenance_list"))
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{
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List<NetworkDefine.MAINTENANCE_TYPE> list = new List<NetworkDefine.MAINTENANCE_TYPE>();
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for (int i = 0; i < base.ResponseData["data"]["feature_maintenance_list"].Count; i++)
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{
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list.Add((NetworkDefine.MAINTENANCE_TYPE)base.ResponseData["data"]["feature_maintenance_list"][i].ToInt());
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}
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Data.UpdateMaintenance(new List<NetworkDefine.MAINTENANCE_TYPE>
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{
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NetworkDefine.MAINTENANCE_TYPE.REPLAY_ALL,
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NetworkDefine.MAINTENANCE_TYPE.NEWREPLAY_ALL,
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NetworkDefine.MAINTENANCE_TYPE.NEWREPLAY_EXCLUDE_ROTATION,
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NetworkDefine.MAINTENANCE_TYPE.NEWREPLAY_RECORD
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}, list);
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}
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SettingCardMasterId(base.ResponseData["data"]);
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return num;
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}
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private void SettingCardMasterId(JsonData jsonData)
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{
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int num = jsonData["matching_state"].ToInt();
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if (num == 3004 || num == 3007 || num == 3011)
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{
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CardMaster.SetBattleCardMasterId(jsonData["card_master_id"].ToInt());
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}
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}
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protected void SettingDoMatchingData()
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{
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Data.DoMatchingDetail.data = new DoMatchingDetail();
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Data.DoMatchingDetail.data.matchingState = base.ResponseData["data"]["matching_state"].ToInt();
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Data.DoMatchingDetail.data.timeoutPeriod = base.ResponseData["data"]["timeout_period"].ToInt();
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Data.DoMatchingDetail.data.retryPeriod = base.ResponseData["data"]["retry_period"].ToInt();
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Data.DoMatchingDetail.data.battleId = (base.ResponseData["data"].Keys.Contains("battle_id") ? base.ResponseData["data"]["battle_id"].ToString() : "");
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Data.DoMatchingDetail.data.nodeServerUrl = base.ResponseData["data"]["node_server_url"].ToString();
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if (base.ResponseData["data"].Keys.Contains("mission_parameter"))
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{
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GameMgr.GetIns().GetDataMgr().SetMissionNecessaryInformation(base.ResponseData["data"]["mission_parameter"]);
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}
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}
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}
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