feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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47
SVSim.BattleEngine/Engine/Cute/UpdateiCloudUserDataTask.cs
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47
SVSim.BattleEngine/Engine/Cute/UpdateiCloudUserDataTask.cs
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using LitJson;
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namespace Cute;
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public class UpdateiCloudUserDataTask : NetworkTask
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{
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private class iCloudUserParams : PostParams
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{
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public string carrier = "";
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public string icloud_data = "";
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}
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private CuteNetworkDefine.ApiType apiType = CuteNetworkDefine.ApiType.MigrateiCloudUser;
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public override string Url => $"{CustomPreference.GetApplicationServerURL()}{CuteNetworkDefine.ApiUrlList[apiType]}";
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public void SetParameter(string iCloudData)
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{
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iCloudUserParams iCloudUserParams = new iCloudUserParams();
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iCloudUserParams.icloud_data = iCloudData;
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iCloudUserParams.carrier = Toolbox.DeviceManager.GetCarrier();
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base.Params = iCloudUserParams;
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}
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protected override int Parse()
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{
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if (resultCode != 1)
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{
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return base.Parse();
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}
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JsonData jsonData = base.ResponseData["data_headers"];
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int viewerId = jsonData["viewer_id"].ToInt();
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int shortUdid = jsonData["short_udid"].ToInt();
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string text = jsonData["udid"].ToString();
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if (Certification.Udid != text)
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{
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Debug.LogError("udid一致しません。不正のアクセスです。");
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}
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else
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{
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Certification.ViewerId = viewerId;
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Certification.ShortUdid = shortUdid;
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}
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return resultCode;
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}
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}
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