feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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65
SVSim.BattleEngine/Engine/Cute/Toolbox.cs
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65
SVSim.BattleEngine/Engine/Cute/Toolbox.cs
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using System.Threading;
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namespace Cute;
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public class Toolbox
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{
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private enum SYSTEM_INIT
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{
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SYSTEM_NOT_READY,
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SYSTEM_READY
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}
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public static bool isLoadFromLocal;
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public static bool isLoadLocalSound;
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public static BootSystem BootSystem;
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public static BootNetwork BootNetwork;
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public static SceneManager SceneManager;
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public static NetworkManager NetworkManager;
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public static AssetManager AssetManager;
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public static SavedataManager SavedataManager;
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public static DeviceManager DeviceManager;
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public static QualityManager QualityManager;
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public static ResourcesManager ResourcesManager;
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public static AudioManager AudioManager;
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public static MovieManager MovieManager;
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public static DebugManager DebugManager;
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public static Mutex mute;
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public static void Clear()
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{
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BootSystem = null;
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BootNetwork = null;
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SceneManager = null;
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NetworkManager = null;
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AssetManager = null;
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SavedataManager = null;
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DeviceManager = null;
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QualityManager = null;
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ResourcesManager = null;
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AudioManager = null;
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}
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public static bool isFrameWorkLoaded()
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{
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if (BootSystem != null && BootNetwork != null && SceneManager != null && NetworkManager != null && AssetManager != null && SavedataManager != null && DeviceManager != null && QualityManager != null && ResourcesManager != null && AudioManager != null)
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{
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return true;
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}
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return false;
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}
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}
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