feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
48
SVSim.BattleEngine/Engine/Cute/SoftwareResetBase.cs
Normal file
48
SVSim.BattleEngine/Engine/Cute/SoftwareResetBase.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Cute;
|
||||
|
||||
public static class SoftwareResetBase
|
||||
{
|
||||
public static bool isSoftwareReset;
|
||||
|
||||
private static Action resetAction;
|
||||
|
||||
public static bool IsSoftwareReset()
|
||||
{
|
||||
return isSoftwareReset;
|
||||
}
|
||||
|
||||
public static void setSoftwareResetAction(Action _action)
|
||||
{
|
||||
resetAction = _action;
|
||||
}
|
||||
|
||||
public static void SoftwareReset(string sceneName, Action _resetAction)
|
||||
{
|
||||
isSoftwareReset = true;
|
||||
if (_resetAction != null)
|
||||
{
|
||||
resetAction = _resetAction;
|
||||
}
|
||||
resetAction.Call();
|
||||
GameObject gameObject = GameObject.Find("OmotePlugin");
|
||||
if (gameObject != null)
|
||||
{
|
||||
UnityEngine.Object.Destroy(gameObject);
|
||||
}
|
||||
Toolbox.BootSystem.VisibleBootCamera(enable: true);
|
||||
GameObject gameObject2 = GameObject.Find("BootCamera");
|
||||
if (gameObject2 != null)
|
||||
{
|
||||
gameObject2.transform.parent = null;
|
||||
UnityEngine.Object.DontDestroyOnLoad(gameObject2);
|
||||
BootSystem.isRootBootCamera = true;
|
||||
}
|
||||
Screen.sleepTimeout = -2;
|
||||
BootApp.BootScene = sceneName;
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene("_SoftwareReset");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user