feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Cute/SavedataManager.cs
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90
SVSim.BattleEngine/Engine/Cute/SavedataManager.cs
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using CodeStage.AntiCheat.ObscuredTypes;
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using UnityEngine;
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namespace Cute;
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public class SavedataManager : MonoBehaviour, IManager
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{
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public const string RESOURCE_VERSION_KEY = "RES_VER";
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public const string LANGUAGE_FIRST_SET = "LANG_FIRST_SET";
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public const string LANGUAGE_KEY = "LANG_SETTING";
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public const string LANGUAGE_SOUND_KEY = "LANG_SOUND_SETTING";
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public const string LANGUAGE_FONT_KEY = "LANG_FONT";
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public static string OMOTENASHI_COUNTRY_KEY = "OMOTE_COUNTRY";
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public static string LANGUAGE_CHANGE = "LANG_CHANGE";
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private void Start()
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{
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Toolbox.SavedataManager = this;
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}
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private void OnDestroy()
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{
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}
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public void DeleteAll()
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{
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ObscuredPrefs.DeleteAll();
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}
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public void DeleteKey(string key)
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{
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ObscuredPrefs.DeleteKey(key);
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}
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public float GetFloat(string key, float defaultValue = 0f)
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{
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return ObscuredPrefs.GetFloat(key, defaultValue);
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}
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public void SetFloat(string key, float value)
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{
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ObscuredPrefs.SetFloat(key, value);
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}
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public int GetInt(string key, int defaultValue = 0)
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{
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return ObscuredPrefs.GetInt(key, defaultValue);
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}
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public void SetInt(string key, int value)
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{
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ObscuredPrefs.SetInt(key, value);
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}
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public string GetString(string key, string defaultValue = "")
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{
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return ObscuredPrefs.GetString(key, defaultValue);
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}
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public void SetString(string key, string value)
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{
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ObscuredPrefs.SetString(key, value);
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}
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public bool HasKey(string key)
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{
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return ObscuredPrefs.HasKey(key);
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}
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public void Save()
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{
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ObscuredPrefs.Save();
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}
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public void SetResourceVersion(string version)
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{
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SetString("RES_VER", version);
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}
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public string GetResourceVersion()
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{
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return GetString("RES_VER", "00000000");
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}
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}
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