feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
340
SVSim.BattleEngine/Engine/Cute/QualityManager.cs
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340
SVSim.BattleEngine/Engine/Cute/QualityManager.cs
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using System.Collections;
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using UnityEngine;
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namespace Cute;
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public class QualityManager : MonoBehaviour, IManager
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{
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public enum GPUQualityLevel
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{
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Level_1,
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Level_2,
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Level_3,
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Level_4
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}
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public enum AssetQualityLevel
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{
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None,
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Level_1,
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Level_2,
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Max
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}
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public enum SoundQualityLevel
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{
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None,
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Level_1,
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Level_2,
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Max
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}
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public enum MovieQualityLevel
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{
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None,
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Level_1,
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Level_2,
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Max
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}
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public enum MemoryQualityLevel
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{
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Level_1,
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Level_2
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}
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public enum GameQualityLevel
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{
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Level_1,
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Level_2,
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Level_3,
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Level_4
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}
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public enum OutLineLevel
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{
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OutLine_On,
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OutLine_Off
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}
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private GPUQualityLevel _gpuQualityLevel;
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private AssetQualityLevel _assetQualityLevel;
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private SoundQualityLevel _soundQualityLevel;
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private MovieQualityLevel _movieQualityLevel;
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private MemoryQualityLevel _memoryQualityLevel;
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private Vector2 _deviceResolution = Vector2.zero;
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private Vector2 _gameResolution = Vector2.zero;
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private int _defaultFrameRate = 60;
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private bool _isDeviceResolutionSetting;
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public bool isFullScreen;
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private GameQualityLevel _gameQualityLevel;
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private OutLineLevel _outlineLevel;
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public Vector2 deviceResolution => _deviceResolution;
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public Vector2 gameResolution => _gameResolution;
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private void Awake()
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{
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UpdateFromUnity();
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}
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private IEnumerator Start()
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{
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while (Toolbox.SavedataManager == null)
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{
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yield return 0;
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}
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Initialize();
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Toolbox.QualityManager = this;
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}
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private void OnDestroy()
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{
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}
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public void Initialize()
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{
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CheckGPUQuality();
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CheckMemoryQuality();
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CheckAssetQuality();
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CheckSoundQuality();
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CheckMovieQuality();
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InitializeGameQuality();
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}
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private void CheckGPUQuality()
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{
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_gpuQualityLevel = GPUQualityLevel.Level_4;
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}
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private void CheckMemoryQuality()
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{
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_memoryQualityLevel = MemoryQualityLevel.Level_2;
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}
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private void CheckAssetQuality()
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{
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_assetQualityLevel = ((_memoryQualityLevel == MemoryQualityLevel.Level_1) ? AssetQualityLevel.Level_1 : AssetQualityLevel.Level_2);
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SetAssetQualityLevel(_assetQualityLevel);
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}
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private void CheckSoundQuality()
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{
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int num = Toolbox.SavedataManager.GetInt("SOUNDQUALIY");
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if (num != 0)
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{
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_soundQualityLevel = (SoundQualityLevel)num;
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}
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else
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{
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_soundQualityLevel = ((_memoryQualityLevel == MemoryQualityLevel.Level_1) ? SoundQualityLevel.Level_1 : SoundQualityLevel.Level_2);
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}
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SetSoundQualityLevel(_soundQualityLevel);
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}
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private void CheckMovieQuality()
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{
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_movieQualityLevel = ((_memoryQualityLevel == MemoryQualityLevel.Level_1) ? MovieQualityLevel.Level_1 : MovieQualityLevel.Level_2);
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}
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public static GPUQualityLevel GetGPUQualityLevel()
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{
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if (Toolbox.QualityManager == null)
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{
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return GPUQualityLevel.Level_1;
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}
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return Toolbox.QualityManager._gpuQualityLevel;
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}
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public static MemoryQualityLevel GetMemoryQualityLevel()
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{
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if (Toolbox.QualityManager == null)
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{
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return MemoryQualityLevel.Level_1;
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}
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return Toolbox.QualityManager._memoryQualityLevel;
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}
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public static void SetAssetQualityLevel(AssetQualityLevel _AssetQualityLevel)
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{
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if (Toolbox.QualityManager != null)
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{
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Toolbox.QualityManager._assetQualityLevel = _AssetQualityLevel;
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}
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}
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public static AssetQualityLevel GetAssetQualityLevel()
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{
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if (Toolbox.QualityManager == null)
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{
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return AssetQualityLevel.Level_1;
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}
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return Toolbox.QualityManager._assetQualityLevel;
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}
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public static void SetSoundQualityLevel(SoundQualityLevel _SoundQualityLevel)
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{
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if (Toolbox.QualityManager != null)
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{
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Toolbox.QualityManager._soundQualityLevel = _SoundQualityLevel;
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Toolbox.SavedataManager.SetInt("SOUNDQUALIY", (int)Toolbox.QualityManager._soundQualityLevel);
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}
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}
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public static SoundQualityLevel GetSoundQualityLevel()
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{
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if (Toolbox.QualityManager == null)
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{
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return SoundQualityLevel.Level_1;
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}
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return Toolbox.QualityManager._soundQualityLevel;
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}
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public static void SetMovieQualityLevel(MovieQualityLevel _MovieQualityLevel)
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{
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if (Toolbox.QualityManager != null)
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{
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Toolbox.QualityManager._movieQualityLevel = _MovieQualityLevel;
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}
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}
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public static MovieQualityLevel GetMovieQualityLevel()
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{
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if (Toolbox.QualityManager == null)
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{
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return MovieQualityLevel.Level_1;
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}
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return Toolbox.QualityManager._movieQualityLevel;
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}
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public void LimitResolution()
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{
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_gameResolution = _deviceResolution;
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if (_deviceResolution.x > 1280f || _deviceResolution.y > 1280f)
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{
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float num = 1280f / _deviceResolution.x;
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_gameResolution = new Vector2(_deviceResolution.x * num, _deviceResolution.y * num);
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Screen.SetResolution((int)_gameResolution.x, (int)_gameResolution.y, isFullScreen);
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}
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}
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public void ChangeResolution(float rate, bool saveratio = true)
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{
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LimitResolution();
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float num = _gameResolution.x * rate / _gameResolution.x;
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_gameResolution = new Vector2(_gameResolution.x * num, _gameResolution.y * num);
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Screen.SetResolution((int)_gameResolution.x, (int)_gameResolution.y, isFullScreen);
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}
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public void ChangeResolutionToDeviceSetting()
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{
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_gameResolution = _deviceResolution;
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Screen.SetResolution((int)_gameResolution.x, (int)_gameResolution.y, isFullScreen);
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}
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public void ChangeResolution(float width, float height, bool fullscreen)
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{
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if (width == 0f || height == 0f)
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{
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width = Screen.width;
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height = Screen.height;
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}
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isFullScreen = fullscreen;
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_deviceResolution = new Vector2(width, height);
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Screen.SetResolution((int)width, (int)height, fullscreen);
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}
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private void InitializeGameQuality()
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{
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if (_gpuQualityLevel == GPUQualityLevel.Level_4)
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{
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_gameQualityLevel = GameQualityLevel.Level_4;
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}
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else if (_gpuQualityLevel == GPUQualityLevel.Level_3)
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{
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_gameQualityLevel = GameQualityLevel.Level_3;
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}
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else if (_gpuQualityLevel == GPUQualityLevel.Level_2)
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{
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_gameQualityLevel = GameQualityLevel.Level_2;
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}
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else
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{
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_gameQualityLevel = GameQualityLevel.Level_1;
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}
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if (_memoryQualityLevel == MemoryQualityLevel.Level_1)
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{
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_gameQualityLevel = GameQualityLevel.Level_1;
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}
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if (!_isDeviceResolutionSetting)
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{
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_deviceResolution = new Vector2(Screen.width, Screen.height);
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_isDeviceResolutionSetting = true;
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}
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if (_gpuQualityLevel <= GPUQualityLevel.Level_2 && Toolbox.SavedataManager.GetInt("SOUNDQUALIY") == 0)
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{
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SetSoundQualityLevel(SoundQualityLevel.Level_1);
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}
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DecideDeviceSetting();
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}
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private void DecideDeviceSetting()
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{
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string graphicsDeviceName = SystemInfo.graphicsDeviceName;
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if (graphicsDeviceName.Contains("PowerVR") && graphicsDeviceName.Contains("SGX 540"))
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{
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_outlineLevel = OutLineLevel.OutLine_Off;
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}
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}
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public void SetGameQualityLevel(GPUQualityLevel level)
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{
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_gpuQualityLevel = level;
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}
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public GameQualityLevel GetGameQualityLevel()
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{
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return _gameQualityLevel;
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}
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public void SetFrameRate(int frameRate)
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{
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_defaultFrameRate = frameRate;
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}
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public int GetFrameRate()
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{
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return _defaultFrameRate;
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}
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public void ChangeResolutionFixedHalf()
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{
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}
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public void ChangeResolutionFixedBack()
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{
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}
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public OutLineLevel GetOutLineLevel()
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{
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return _outlineLevel;
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}
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public void UpdateFromUnity()
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{
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isFullScreen = Screen.fullScreen;
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_deviceResolution = new Vector2(Screen.width, Screen.height);
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}
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}
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