feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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102
SVSim.BattleEngine/Engine/Cute/DebugManager.cs
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102
SVSim.BattleEngine/Engine/Cute/DebugManager.cs
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using System;
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using System.Diagnostics;
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using UnityEngine;
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namespace Cute;
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public class DebugManager : MonoBehaviour
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{
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public enum LOG_LEVEL
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{
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NORMAL,
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HIGH,
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VERY_HIGH,
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VERY_HIGH2,
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VERY_HIGH3,
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VERY_HIGH4
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}
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[Conditional("USE_DBGSYS")]
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public void Log(string text)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void LogWarning(string text)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void LogAppend(string text)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void LogAppendWarning(string text)
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{
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}
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public void ClearLog()
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{
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}
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[Conditional("USE_DBGSYS")]
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public void TextLog(string text)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void SoundLog(string text)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void SoundLogWarning(string text)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void SoundLogAppend(string text)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void SoundLogAppendWarning(string text)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void ClearSoundLog()
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{
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}
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[Conditional("USE_DBGSYS")]
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public void BattleLogAppend(string text)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void BattleLogAppendWarning(string text)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void ClearBattleLog()
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{
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}
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[Conditional("USE_DBGSYS")]
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public void Log(object log, LOG_LEVEL level)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void LogError(object log)
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{
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}
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[Conditional("USE_DBGSYS")]
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public void LogException(Exception e)
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{
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}
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}
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