feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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145
SVSim.BattleEngine/Engine/Cute/BootSystem.cs
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145
SVSim.BattleEngine/Engine/Cute/BootSystem.cs
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#define STEAM
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using System;
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using System.Collections;
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using System.Diagnostics;
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using com.adjust.sdk;
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using RedShellUnity;
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using Steamworks;
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using UnityEngine;
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using Wizard;
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namespace Cute;
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public class BootSystem : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("チェックするとMaxFramerateが有効")]
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private bool _dontVsync;
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[SerializeField]
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[Range(0f, 60f)]
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private int _maxFramerate;
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public static bool isRootBootCamera;
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private Coroutine _logCoroutine;
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private string _logMsg = "";
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private void Awake()
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{
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_logMsg += "Awake";
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if (isRootBootCamera)
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{
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UnityEngine.Object.Destroy(GameObject.Find("BootCamera"));
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isRootBootCamera = false;
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}
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VisibleBootCamera(enable: true);
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UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
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}
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private IEnumerator Start()
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{
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_logCoroutine = StartCoroutine(WaitToAccumulateTraceLog());
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_logMsg += " Start";
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while (Toolbox.DeviceManager == null)
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{
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yield return 0;
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}
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_logMsg += " DeviceManager";
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while (Toolbox.SavedataManager == null)
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{
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yield return 0;
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}
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_logMsg += " SavedataManager";
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while (Toolbox.QualityManager == null)
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{
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yield return 0;
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}
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_logMsg += " QualityManager";
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while (Toolbox.SceneManager == null)
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{
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yield return 0;
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}
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_logMsg += " SceneManager";
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while (Toolbox.ResourcesManager == null)
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{
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yield return 0;
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}
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_logMsg += " ResourcesManager";
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while (Toolbox.AssetManager == null)
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{
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yield return 0;
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}
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_logMsg += " AssetManager";
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while (Toolbox.AudioManager == null)
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{
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yield return 0;
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}
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_logMsg += " AudioManager";
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while (Toolbox.MovieManager == null)
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{
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yield return 0;
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}
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_logMsg += " MovieManager";
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SocialServiceUtility.CreateInstance();
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bootAdjust();
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setupRedShell();
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if (_dontVsync)
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{
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QualitySettings.vSyncCount = 0;
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Application.targetFrameRate = _maxFramerate;
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}
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StopCoroutine(_logCoroutine);
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Toolbox.BootSystem = this;
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}
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private IEnumerator WaitToAccumulateTraceLog()
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{
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yield return new WaitForSeconds(5f);
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LocalLog.AccumulateTraceInquiryLog("BootSystem " + _logMsg);
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}
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private void bootAdjust()
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{
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try
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{
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}
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catch (Exception ex)
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{
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LocalLog.AccumulateTraceLog(ex.ToString());
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}
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Adjust.addSessionCallbackParameter("viewer_id", Certification.ViewerId.ToString());
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}
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private void OnDestroy()
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{
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}
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public void VisibleBootCamera(bool enable)
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{
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GameObject gameObject = base.transform.Find("BootCamera").gameObject;
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if (gameObject != null)
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{
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gameObject.SetActive(enable);
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}
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}
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[Conditional("STEAM")]
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private void setupRedShell()
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{
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RedShell.SetVerboseLogs(verboseLogs: true);
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RedShell.SetApiKey("04b8d4a58416140132fdcd680b17a0d8");
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try
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{
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RedShell.SetUserId(SteamUser.GetSteamID().m_SteamID.ToString());
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}
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catch (Exception ex)
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{
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Debug.LogError("<color=aqua>steam client が起動していない。steamの機能を使えません。</color>");
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Debug.LogError(ex.Message);
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Debug.LogError(ex.StackTrace);
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}
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RedShell.MarkConversion();
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}
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}
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